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Two Things

Posted: Mon Apr 10, 2017 9:11 am
by SteveD64
1) I would like to be able to go to the home screen after exiting the scenario. Currently, I have to restart. Maybe have the scenario open up in a new window after hitting the "start" button.

2) Modifying the landscape movement cost AP table doesn't seem to work. I tried to modify the artillery movement cost and it's still 25 APs per plain hex. I hover over the terrain in the top middle of the screen and it gives me the correct AP cost (50) but in reality I can still move artillery 4 hexes (25 AP's per hex). Also, would it be possible to modify HEAVY artillery movement costs only?

RE: Two Things

Posted: Mon Apr 10, 2017 9:45 am
by Vic
Hi there,

1. After quiting a running game you go to the main menu and you'll have to load your scenario again. No way around that.

2. Did you also modify the road AP cost for artillery? Or maybe the artillery is using trucks/halftracks in the same unit for motorized transport?

Best wishes,
Vic

RE: Two Things

Posted: Mon Apr 10, 2017 6:36 pm
by SteveD64
I figured out the problem - this unit is classified as foot and not artillery. Is this correct? What makes this a foot unit?

The troop types are: Infantry Gun, Artillery and Heavy Artillery

Image

RE: Two Things

Posted: Mon Apr 10, 2017 6:37 pm
by SteveD64
Here's the detail screen:



Image

RE: Two Things

Posted: Tue Apr 11, 2017 5:44 am
by Vic
Right. In fact the master rules are set up such that all artillery is presumed to be horse drawn and has been set to 'Foot' movement type.

Hence you changing the 'Artillery' movement costs has no effect.

So to state it bluntely.. with the current ComProj version you cannot distinguish movement costs between artillery and infantry.

I'll make a note for the next version of ComProj if I can change this. I think so.

Best wishes,
Vic

RE: Two Things

Posted: Tue Apr 11, 2017 7:43 am
by SteveD64
Ok, thanks. Changing the movement cost for heavy artillery (only) would be the best solution if possible. Otherwise an infantry unit that has mortars and regular artillery would be affected.

RE: Two Things

Posted: Sun Apr 23, 2017 11:15 am
by lion_of_judah
when will this be ready? Thanks

RE: Two Things

Posted: Mon Apr 24, 2017 10:28 am
by SteveD64
Not for a while, if ever [;)]

RE: Two Things

Posted: Mon Apr 24, 2017 10:46 am
by ernieschwitz
Maybe it won't ever be ready, who knows, but you could share some of the graphis you have made :)

RE: Two Things

Posted: Mon Jun 05, 2017 5:17 pm
by nikdav
i concur, the new graphics are very, very good !