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Private Beta v1.05

Posted: Mon Apr 10, 2017 11:30 am
by Vic
Hi all,

This Beta Patch only works for Matrix version, NOT for Steam version.

1.05 is still PRIVATE BETA. Private beta is much like public beta, except that there is no Matrix installer. It thus also means that it is still in testing and might not be fully stable.

Please do report in this thread if you have installed and are running the v1.05 without any issues.

If you are uncomfortable installing files manually or your anti-virus software is not playing ball please wait till this patch goes gold or a matrix public beta patch is created. If not keep reading... please do...

Install instructions

0. Make sure you are running the latest official version of Barbarossa, that is version 1.04.

1. Download the ZIP: http://www.vrdesigns.net/privatepatch/B ... eta105.zip

2. Find your game directory.

3. Rename your existing Barbarossa.exe to something like Barbarossa_backup.exe

4. Rename your BarbScenarios directory to something like BarbScenarios_backup

5. Unzip the zip downloaded in step 1 and copy the contents inside your game directory.

6. Start the game and verify you have v1.05 in the left-top corner of the main menu. (the scenario setup screen should read in very small print 30th march below the title)

NOTE: That save games are fully compatible between all versions in circulation.
NOTE: All the fixes require a fresh scenario start.

Changelist 1.05

1. Text added to tool tip in Relationship tab to highlight data that is valid at the start of the turn but that may have changed since.

2. Detailed Panzergruppe Reports will no longer display if the PG has no remaining units apart from the PG HQ (which automatically reconstitutes if overrun).

3. Similarly, to prevent your German Chief of Staff having a nervous breakdown, the Honour Roll has been expanded to handle a much larger number of lost units (it choked previously after, roughly, 40 Div's or HQ's had gone under). It should now safely handle the loss of, almost, the entire German OOB.

4. Tweaked the rule that has Soviet units auto-surrendering after a certain time of being cut-off (which they did historically once they had expended their ammunition). Now any Soviet units in the Black Sea ports of Odessa and Sevastopol will be exempt from this rule as they have adequate supplies, by sea, to fight on. This will make taking Odessa and Sevastopol more of challenge if defended by the Soviets. Units adjacent to these ports, or nearby, won't benefit from the exemption, only those inside the ports will do so.

To maintain a reasonable balance the new, exempt-from-surrender rules, will only apply to PBEM games and games where the Player is commanding the Soviets. For those that assume command of the Germans and play the AI there will be no change (the AI will still surrender units in these ports after a certain time with the exception of Garrisons).

Riga, being on the Baltic Sea and more susceptible to the Luftwaffe, will continue to play as normal regardless of settings, eg. Garrisons will never surrender but any Divisions may do so after a period of being Cut-Off.

5. Grozny and Mackhach-Kala are no longer viable FSB locations in AGS. Chechyna and the Republic of Dagestan have withdrawn their welcome mat.

6. There was an edge case with the death of poor old Hugo that allowed his War Diary to continue posthumously. No more. The Diary should now, finally, die with Hugo.

7. If 2nd Army HQ (German) is destroyed it wasn't automatically reconstituting the following turn. The bug was specific to 2nd Army HQ as it's the only German HQ that arrives as a reinforcement which created an issue under certain circumstances. Fixed.

We are looking forward to your feedback! even if it is just 'runs fine'

Best regards,
Vic



RE: Private Beta v1.05

Posted: Mon Apr 10, 2017 12:08 pm
by Franciscus
Many thanks ! [&o]

RE: Private Beta v1.05

Posted: Mon Apr 10, 2017 5:36 pm
by Franciscus
It loads OK. [:)]

I have an ongoing 1.04 campaign so I will not test it soon...


Just a heads-up: the scenario setup screen reads in very small print 31st march below the title [:D]

Regards

RE: Private Beta v1.05

Posted: Fri May 05, 2017 5:25 pm
by Lowlaner2012
Hi Vic, I have the Steam version, any idea when this will become available?

Cheers

RE: Private Beta v1.05

Posted: Tue May 09, 2017 12:38 pm
by Vic
Hi there,

It might be a while. Probably June. Since Steam is at the end of the pipeline for us.

Best wishes,
Vic

RE: Private Beta v1.05

Posted: Tue May 30, 2017 12:35 pm
by rocketman71
When the Steam version is released, will old saves work? Steam auto-updates so if not, I will disable that function.

RE: Private Beta v1.05

Posted: Tue May 30, 2017 1:17 pm
by Vic
Old saves will always work.

RE: Private Beta v1.05

Posted: Fri Jun 23, 2017 5:32 pm
by elmo3
Thinking of coming back to the game. Any ETA for when this beta might be official? Thanks.

RE: Private Beta v1.05

Posted: Mon Jul 03, 2017 7:14 pm
by Vic
Right you are. I think it is indeed about time to push it to public beta or full release.

I'll get on with it.

Best wishes,
Vic

RE: Private Beta v1.05

Posted: Tue Jul 04, 2017 7:20 pm
by elmo3
OK, thanks Vic. Glad to see the game is still getting some love.

RE: Private Beta v1.05

Posted: Wed Jul 05, 2017 1:11 pm
by Vic
We are still tackling one last issue we need to fix with 1.05 , but once we nail it will be rolled out.

To be safe probably as a public beta first.

best wishes,
Vic

RE: Private Beta v1.05

Posted: Sat Jul 29, 2017 4:51 pm
by wodin
any closer to a Steam release?

RE: Private Beta v1.05

Posted: Thu Aug 17, 2017 4:42 am
by steevodeevo
ORIGINAL: Vic

We are still tackling one last issue we need to fix with 1.05 , but once we nail it will be rolled out.

To be safe probably as a public beta first.

best wishes,
Vic
Must be a gnarly issue! :)

RE: Private Beta v1.05

Posted: Thu Aug 17, 2017 7:36 am
by Vic
Matrix has just received my green light to post the public beta on Matrix as well as Steam. It should be very soon now.

Sorry for the slowness here.

best wishes,
Vic