Strategic Command v1.03.01 Beta available
Posted: Wed Apr 19, 2017 8:55 am
Hello Everyone
An updated patch is now available for Strategic Command. This includes both PBEM and gameplay fixes and amendments
It is available from the members area :
https://www.matrixgames.com/members/pri ... sp?gid=504
And the public area :
https://www.matrixgames.com/members/pub ... sp?gid=504
Single player save games from v1.03.01 should be compatible with this beta version.
As usual please do let us know in this beta forum what you think of these, especially the surprise and naval movement amendments
regards
Ben Wilkins
v1.03.01
- fixed a swap unit error that would lead to a CTD for when a player right clicks instead of left clicks on the final unit selection (BPINisBACK).
- fixed a unit move and attack combination error that would sometimes lead to units not losing their applicable action points when not playing with undo moves (BPINisBACK).
- fixed a unit movement error that would not update all the applicable enemy hexes to the control of the new owner when not playing with undo moves (xwormwood).
- fixed/amended several in game research descriptive texts when mouse hovering over a category in the RESEARCH screen.
- added the UPGRADE, REINFORCE, and SLEEP tools to the operational button area of the game.
- land units that are surprised by a hidden enemy unit will no longer be reduced to 0 action points, remaining action points (including any additional deductions for the hidden unit's zone of control) will now apply.
- naval units that are surprised by a hidden enemy unit will no longer be reduced to 0 action points, remaining action points divided by 5 will now apply with the following exceptions:
- naval units in cruise mode will still be reduced to 0 action points.
- Subs in Silent mode will be reduced to remaining action points divided by 2.
- naval units that have engaged in combat will now have their action points reduced to remaining action points divided by 2.
- naval units can now pass through enemy naval units but may suffer a 50% chance of a 1 strength point loss for doing so.
- air units now have a maximum entrenchment of only 1 regardless of underlying terrain or resource.
- saving games once the game is over is no longer disabled for non PBEM++ games.
- German Level-1 Fighter changed to a BF 109 (added yellow nose cone) from a FW 190.
CAMPAIGNS (AI)
- fixed an issue regarding FLEET movements and not being properly surprised by hidden enemy naval units.
An updated patch is now available for Strategic Command. This includes both PBEM and gameplay fixes and amendments
It is available from the members area :
https://www.matrixgames.com/members/pri ... sp?gid=504
And the public area :
https://www.matrixgames.com/members/pub ... sp?gid=504
Single player save games from v1.03.01 should be compatible with this beta version.
As usual please do let us know in this beta forum what you think of these, especially the surprise and naval movement amendments
regards
Ben Wilkins
v1.03.01
- fixed a swap unit error that would lead to a CTD for when a player right clicks instead of left clicks on the final unit selection (BPINisBACK).
- fixed a unit move and attack combination error that would sometimes lead to units not losing their applicable action points when not playing with undo moves (BPINisBACK).
- fixed a unit movement error that would not update all the applicable enemy hexes to the control of the new owner when not playing with undo moves (xwormwood).
- fixed/amended several in game research descriptive texts when mouse hovering over a category in the RESEARCH screen.
- added the UPGRADE, REINFORCE, and SLEEP tools to the operational button area of the game.
- land units that are surprised by a hidden enemy unit will no longer be reduced to 0 action points, remaining action points (including any additional deductions for the hidden unit's zone of control) will now apply.
- naval units that are surprised by a hidden enemy unit will no longer be reduced to 0 action points, remaining action points divided by 5 will now apply with the following exceptions:
- naval units in cruise mode will still be reduced to 0 action points.
- Subs in Silent mode will be reduced to remaining action points divided by 2.
- naval units that have engaged in combat will now have their action points reduced to remaining action points divided by 2.
- naval units can now pass through enemy naval units but may suffer a 50% chance of a 1 strength point loss for doing so.
- air units now have a maximum entrenchment of only 1 regardless of underlying terrain or resource.
- saving games once the game is over is no longer disabled for non PBEM++ games.
- German Level-1 Fighter changed to a BF 109 (added yellow nose cone) from a FW 190.
CAMPAIGNS (AI)
- fixed an issue regarding FLEET movements and not being properly surprised by hidden enemy naval units.