IJN Bottleneck Opponent Sought [Closed]
Posted: Wed Apr 19, 2017 3:18 pm
I'm re-activating this thread, as I've had a game free up today. I'm seeking a Japanese opponent for this scenario.
Below are my preferred settings. I tend to be a minimalist with regard to house rules. I will, however, buy out units before exiting national boundaries. I will also run anti-shipping B-17 at at least 5,000 ft. I know some people want them at 10,000, but at the Bismarck Sea, they did come in at that altitude. I could also see them skip bombing at night, as they were used that ways also.
Be aware of a few things before committing to this fight. Using the classic gamey tactic of throwing IJN SNLF units far and wide to cheaply take bases Will Not Work. There are lots of civilian units scattered around and they will put up a credible fight against any weak military units. In my experience, they've even held out against fairly strong invasion forces. Any movement to take allied bases will need to be carefully thought out and well planned with good air cover helping.
If you're entertaining any ideas about invading Australia proper, like Dave has done in my other game, there are lots more units on the mainland this time around. That and having civilians everywhere will most likely bog down any Japanese offensive into Oz.
Bottleneck in the Pacific
You'll want a copy of a fresh "virgin" install to put this one into. Due to the map changes, you don't want this clobbering any other games you have. WITP is nice in that you can simply make a second copy of the existing game directory and set up shortcuts to that one.
Some of the game settings. I don't want any "surprises" this time.
Realism:
Historical First Turn - Off
Dec 7 Surprise - On
Player Defined Upgrades - Your choice
Reinforcements - Variable is nice. If you want extremely variable, I'm fine with that. I just don't want everything arriving like a train schedule
Game Options
Combat Reports - most definitely ON
Auto Sub Ops - most definitely OFF
Accept Air & Ground Replacements - On please. I hate flipping everything that arrives.
Try to keep the scenario file the same number. Tracker doesn't seem to like it when the file number is flipped every turn.
This will come up as Scenario 49
I would like to get about 2 turns a day in, so that the war progresses. I could live with one a day if need be. If you're near the US CDT time zone, it'll probably help. If we have breaks now and then, that's fine. And yes, I know turn 1 may need a few days.
I'll most likely put this in an AAR.
Below are my preferred settings. I tend to be a minimalist with regard to house rules. I will, however, buy out units before exiting national boundaries. I will also run anti-shipping B-17 at at least 5,000 ft. I know some people want them at 10,000, but at the Bismarck Sea, they did come in at that altitude. I could also see them skip bombing at night, as they were used that ways also.
Be aware of a few things before committing to this fight. Using the classic gamey tactic of throwing IJN SNLF units far and wide to cheaply take bases Will Not Work. There are lots of civilian units scattered around and they will put up a credible fight against any weak military units. In my experience, they've even held out against fairly strong invasion forces. Any movement to take allied bases will need to be carefully thought out and well planned with good air cover helping.
If you're entertaining any ideas about invading Australia proper, like Dave has done in my other game, there are lots more units on the mainland this time around. That and having civilians everywhere will most likely bog down any Japanese offensive into Oz.
Bottleneck in the Pacific
You'll want a copy of a fresh "virgin" install to put this one into. Due to the map changes, you don't want this clobbering any other games you have. WITP is nice in that you can simply make a second copy of the existing game directory and set up shortcuts to that one.
Some of the game settings. I don't want any "surprises" this time.
Realism:
Historical First Turn - Off
Dec 7 Surprise - On
Player Defined Upgrades - Your choice
Reinforcements - Variable is nice. If you want extremely variable, I'm fine with that. I just don't want everything arriving like a train schedule
Game Options
Combat Reports - most definitely ON
Auto Sub Ops - most definitely OFF
Accept Air & Ground Replacements - On please. I hate flipping everything that arrives.
Try to keep the scenario file the same number. Tracker doesn't seem to like it when the file number is flipped every turn.
This will come up as Scenario 49
I would like to get about 2 turns a day in, so that the war progresses. I could live with one a day if need be. If you're near the US CDT time zone, it'll probably help. If we have breaks now and then, that's fine. And yes, I know turn 1 may need a few days.
I'll most likely put this in an AAR.