Will editor changes be overtaken in a running game?
Posted: Thu Apr 20, 2017 7:36 am
I was working on a own scen (with some more bottlenecks too) based on the recent AI and "make stuff more worthwhile and scarce" threads in the main forum
....also added some fun plane designs (mostly upgrades to exiting models, so all NOT fantasy but possible in the real WW2)
While working in the editor I also checked unit values (eg. tanks) and some were quite "strange", eg. US tanks seem to be overrated and some 43/44 squads too. Also tank destroyers had too high armor as well too high soft attack...37at + 2 pdr guns too high pen/at etc. An 20cm coast gun, some 30km range or so (?)
For testing purposes can I run an H2H games, make edits and see these changes in the running game ? Eg. I save to scen27 (based on updated scen2 with my changes) start start scen 27, make edits to scen, will they show up in the running game [&:] Or do I need to restart every time to see the edits ? THANKS[&o]
....also added some fun plane designs (mostly upgrades to exiting models, so all NOT fantasy but possible in the real WW2)
While working in the editor I also checked unit values (eg. tanks) and some were quite "strange", eg. US tanks seem to be overrated and some 43/44 squads too. Also tank destroyers had too high armor as well too high soft attack...37at + 2 pdr guns too high pen/at etc. An 20cm coast gun, some 30km range or so (?)
For testing purposes can I run an H2H games, make edits and see these changes in the running game ? Eg. I save to scen27 (based on updated scen2 with my changes) start start scen 27, make edits to scen, will they show up in the running game [&:] Or do I need to restart every time to see the edits ? THANKS[&o]