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Editor?

Posted: Fri Apr 21, 2017 6:02 pm
by 76mm
The screen shots of the game look much better; much brighter, better fonts, etc. But for me a major issue with this game has always been the clunky GUI (separate issue from the graphics), particularly with the editor. Are there any screenshots available for some of the screens for the editor?

Also, scrolling through dozens of unit types for various countries and eras in the editor was a major PITA; is it possible to filter units in the editor, or at least create customized unit lists for the editor so that you can eliminate the units that you don't need (ie, most of them)? (IIRC in previous versions of the editor, the editor needed a set number of units, so if you deleted units to include only WWII units, for instance, the editor did not work correctly...)

RE: Editor?

Posted: Fri Apr 21, 2017 7:17 pm
by Curtis Lemay
The Event Editor has been improved:

1. There is now a scroll bar.
2. There is a "Go To Event" option.
3. There are now buttons to copy, insert, and delete events (clicking in the event window no longer inserts event copies).

Image

RE: Editor?

Posted: Fri Apr 21, 2017 7:22 pm
by Curtis Lemay
The Force Editor is planned to be re-designed, but, as mentioned long ago, that will happen post release. But some of it has been implemented already as shown in these shots. First, the Editor Unit Report. This contains some of the Force Editor features (Equipment list, icon selection, color selection, size selection).

Note the scroll bars on the equipment list. Each equipment sub-equipment set can be shown separately.

Note the three new Unit Sizes.

Image

RE: Editor?

Posted: Fri Apr 21, 2017 7:24 pm
by Curtis Lemay
Some of the Force Editor functions are on the Editor Formation Report:

Image

RE: Editor?

Posted: Fri Apr 21, 2017 7:26 pm
by Curtis Lemay
Finally, some of the Force Editor functions are on the OOB report (flag select, Force name):

Image

RE: Editor?

Posted: Fri Apr 21, 2017 11:48 pm
by Lobster
Editing forces is still a nightmare especially for a very large scenario. I'm helping with one that will be a few thousand units. Something more modern would make for a better experience. This is the meat and potatoes of the Force Editor and is probably not going to be done for some time. I hope I'm wrong. [:D]

RE: Editor?

Posted: Sat Apr 22, 2017 2:52 am
by ncc1701e
Great stuff for the event editor and the new unit size is a bonus avoiding the work around of the previous releases.

Thanks [&o]

RE: Editor?

Posted: Sat Apr 22, 2017 11:20 am
by Curtis Lemay
ORIGINAL: 76mm

Also, scrolling through dozens of unit types for various countries and eras in the editor was a major PITA; is it possible to filter units in the editor, or at least create customized unit lists for the editor so that you can eliminate the units that you don't need (ie, most of them)? (IIRC in previous versions of the editor, the editor needed a set number of units, so if you deleted units to include only WWII units, for instance, the editor did not work correctly...)

Deleting equipment items probably does cause a problem (I haven't checked). But you have a huge number of spare equipment slots (now = 5000 total): Why not copy the items you need into those slots? Obviously you would have to use an equipment editor to do so (BioEd, for example).

RE: Editor?

Posted: Sat Apr 22, 2017 2:24 pm
by 76mm
Thanks for the screenies; much brighter and crisper, so that is good.

For me the problem with the unit DB is not adding units, but subtracting...I generally play, and would use the editor for, WWII East Front and in previous versions scrolling through the huge number of irrelevant units (Chinese infantry squads, modern APCs, Israeli Merkavas, etc.) made it really tedious to find the units I was looking for, especially without a scroll bar. Obviously, it is great to have all these units in the original database, but it would be useful if it could be filtered in some way, or at least if people could create customized databases by deleting whatever is not necessary. If there is some way to work with a subset of all available units pls let me know.

RE: Editor?

Posted: Sat Apr 22, 2017 2:50 pm
by Curtis Lemay
ORIGINAL: 76mm

Thanks for the screenies; much brighter and crisper, so that is good.

For me the problem with the unit DB is not adding units, but subtracting...I generally play, and would use the editor for, WWII East Front and in previous versions scrolling through the huge number of irrelevant units (Chinese infantry squads, modern APCs, Israeli Merkavas, etc.) made it really tedious to find the units I was looking for, especially without a scroll bar. Obviously, it is great to have all these units in the original database, but it would be useful if it could be filtered in some way, or at least if people could create customized databases by deleting whatever is not necessary. If there is some way to work with a subset of all available units pls let me know.

Did you read my post #8? As I suggested, just copy all the equipment items you will need into the spare slots. Then you'll have them all together in one spot.

RE: Editor?

Posted: Sun Apr 23, 2017 12:28 am
by Lobster
Do you have a link to Bioed on your site Bob? I didn't see one. Maybe I missed it.`

RE: Editor?

Posted: Sun Apr 23, 2017 3:28 am
by 76mm
ORIGINAL: Curtis Lemay
As I suggested, just copy all the equipment items you will need into the spare slots. Then you'll have them all together in one spot.

I read it, but apparently didn't understand it, I though you were talking about adding additional items to the DB (obscure panzer variants, etc.). Your suggestion might work, but if I have to scroll through 50 pages of units every time just to get to the new units it will still be a pain. Maybe the addition of scroll bars will render the issue moot.

RE: Editor?

Posted: Sun Apr 23, 2017 4:34 am
by sPzAbt653
http://yves.lr.pagesperso-orange.fr/Bioed/Bioed.htm

I have not been able to get Bio-Ed working on my W7 machine, others have had success.

RE: Editor?

Posted: Sun Apr 23, 2017 10:24 am
by Lobster
Thank you sir. [:)]

RE: Editor?

Posted: Tue Apr 25, 2017 8:53 pm
by Rosseau
Glad to know the "A" team is working on this one. Cannot wait, either way.