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two 2second army hq
Posted: Mon Apr 24, 2017 8:58 am
by pierreoza
look the screen !

RE: two 2second army hq
Posted: Mon Apr 24, 2017 8:21 pm
by lancer
Hi,
That's interesting. I recently fixed a bug with 2A and it's possible something else broke as result.
Some more info would be useful.
If you click on the 'Briefings' tab and select the 'Config' option (far right) you can scroll down and find the 'Scenario Version'. Should be a number like 25.
Also could you let me know what messages, if any, the AGC daily log has that refers to 2A.
Thanks,
Cameron
RE: two 2second army hq
Posted: Wed Apr 26, 2017 9:30 am
by pierreoza
Hi,
The scen is 26 with the patch 1.05.
I believe that the 2A hq appeared several turns before on the map without action card: the 2A was without hq.
Then the action card for 2A was available then i playet it => an another 2A hq appeared.
Thx
RE: two 2second army hq
Posted: Wed Apr 26, 2017 7:12 pm
by lancer
Hi pierreoza,
That should help me narrow it down. Some bugs are tricky.
Leave it with me.
Cheers,
Cameron
RE: two 2second army hq
Posted: Mon Jun 05, 2017 7:14 am
by oldspec4
Has this been fixed?
I have the same issue running 1.05...and seem to be losing beaucoup PPs because the game continues to show the units as being out of Theatre (Center). Both of the 2nd Army Headquarters are shown as being under Center and well within the Theatre boundaries.
RE: two 2second army hq
Posted: Mon Jun 05, 2017 6:54 pm
by lancer
Hi oldspec,
Nope. Had a look at it and couldn't find the problem. If you had a save game of the turn the extra 2A appeared it would be greatly appreciated.
Cheers,
Cameron
RE: two 2second army hq
Posted: Mon Jun 05, 2017 7:25 pm
by oldspec4
ok..thanks for the reply.
Sorry but I do not have a save file. I actually re-installed the game and reverted back to version 1.04.
RE: two 2second army hq
Posted: Tue Jun 06, 2017 6:58 pm
by lancer
Hi oldspec,
I made the game with the engine licensed from Vic (he also did the AI). Because of this I don't have access to the source code, only the scripted language which sits on top which has minimal debugging tools and for tricky bugs like this one I really need a working instance of the bug in action in order to pin point it.
I've tried replicating it but can't so I suspect it's a result of an unusual combination of circumstances. Hopefully it'll pop-up again and somebody will provide a save game.
Cheers,
Cameron
RE: two 2second army hq
Posted: Mon Jul 10, 2017 3:01 am
by lancer
Hi,
With some help from Vic this bug has been found and squashed.
It should be included in the forthcoming patch.
Cheers,
Cameron
RE: two 2second army hq
Posted: Tue Jul 11, 2017 3:37 pm
by oldspec4
Thank you sir..
RE: two 2second army hq
Posted: Wed Jul 12, 2017 6:11 am
by Vic
Send the new version over to Matrix. We should have a public beta soon. If all goes well it will be upgraded to new gold version after. Thanks for helping find this issue!
RE: two 2second army hq
Posted: Sat Jul 22, 2017 1:50 pm
by nikdav
For the first time i have also two Second Army HQ. (ver.1.05)
Starting turn 9 as German, i had a penalty " 3 div. out border " i find the AI placed 2Army HQ + 3 divisions at KAUNAS.

RE: two 2second army hq
Posted: Sat Jul 22, 2017 1:52 pm
by nikdav
I find i had the card for placing the 2Army HQ, and so i place the HQ to VILNIUS,
and now i had two 2Army HQ

RE: two 2second army hq
Posted: Sat Jul 22, 2017 8:23 pm
by lancer
Hi Nikdav,
Yep, that's the bug. It's been fixed but the patch is still waiting on Matrix to deploy.
Did you play the 'Evacuate HQ' card earlier?
Cheers,
Cameron
RE: two 2second army hq
Posted: Sun Jul 23, 2017 8:37 am
by nikdav
Hi Cameron,
I never see the card "Evacuate HQ" , till now i ever play the 2Army card also after several turns, this is the first time the AI deploy the 2Army the same time i had the relative card.
My 2Army had no control on any divisions, all deployed divisions are under AI 2Army control.

RE: two 2second army hq
Posted: Sun Jul 23, 2017 8:42 am
by nikdav
There is a way (mod save game ?)to delete the doubled 2Army ?

RE: two 2second army hq
Posted: Sun Jul 23, 2017 8:55 am
by nikdav
The 2Army (green) that i deploy with the card is not in the german OOB.

RE: two 2second army hq
Posted: Sun Jul 23, 2017 7:02 pm
by lancer
Hi Nikdav,
Unfortunately there isn't much that could be done in-game to remove the extra HQ. A restart might be the best option.
If you have a save game of the turn that the incorrect 2nd Army HQ appeared I'd be interested in taking a look.
If you haven't got that I'll still take a look at your most recent turn.
cameron dot tasmania at gmail dot com
Cheers,
Cameron
RE: two 2second army hq
Posted: Mon Jul 24, 2017 11:14 am
by nikdav
Hi Cameron,
I saved the game after using the card to deploy the second 2Army.
I just send you the file, hope is useful
Ciao !
Davide