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Laser Weapons issue
Posted: Tue May 23, 2017 8:30 pm
by willpope697
I was doing a test to see how effective the AL-1 really could be and during one scenario i had two covering the approach of some fighter attacking a SAM site. Once the SAMs had fired i was expecting the COIL lasers to engage the missiles however they did not. I then thought that this could be that the COIL laser is only for ballistic missiles so I changed there weapons for generic laser turrets that even have the ability to engage the Aircraft as wells as missiles and guided weapons according to the DB but still nothing fired, and when i attempt to manually engage the lasers do not appear as being able to engage that target type.
i thought that one of the ideas behind laser weapons was increased survivability of aircraft hence the idea of mounting one on an F-35.
Maybe im doing something wrong or maybe its a db error if anyone knows where i could be going wrong please let me know.
ive attached a scenario file for the test i was doing.
RE: Laser Weapons issue
Posted: Tue May 23, 2017 8:37 pm
by Dysta
CMANO doesn't support Anti-Anti Air Missile mechanic yet. AL-1 is only function to shoot down intercept-able assets like ballistic missiles and cruise missiles.
RE: Laser Weapons issue
Posted: Tue May 23, 2017 8:38 pm
by willpope697
Ahh okay i see thanks, anything like that in the works for the future?
RE: Laser Weapons issue
Posted: Tue May 23, 2017 8:41 pm
by Dysta
ORIGINAL: willpope697
Ahh okay i see thanks, anything like that in the works for the future?
I mentioned about it with Lockheed Martin's Self-defense missile/laser concepts for F-22 and F-35 long time ago, but dev said they need to see a real example of Anti-anti air weapons' functionality.
MSDM:
https://www.flightglobal.com/news/artic ... ht-409219/
Self-defense laser:
https://www.flightglobal.com/news/artic ... rs-421535/
RE: Laser Weapons issue
Posted: Tue May 23, 2017 8:44 pm
by willpope697
Okay well thanks for clearing that up
RE: Laser Weapons issue
Posted: Wed May 24, 2017 11:45 am
by willpope697
Surely however in actual combat the ability to engage guided weapons wouldn't be limited to only one specific type of weapon, for example it would be like having an air to air missile that can only be used to attack fighters and not engage attack aircraft.
RE: Laser Weapons issue
Posted: Wed May 24, 2017 12:07 pm
by Dysta
It should be, because in Database, the laser does aim to target "Missiles & Guided Bombs"
However like I said, the game do define AAM and other missiles, and it's coded that every single anti-air weapons cannot engage the other anti-air weapons. Even the rumored SA-5 was shot by Arrow left with
lots of doubts, and far from convincing to do that on the game, no matter how feasible it sounds.
RE: Laser Weapons issue
Posted: Wed May 24, 2017 12:19 pm
by Dan109
Yeah, but by 'missiles', I think they mean 'ASMs'. Else, in a dogfight, we would be seeing our AAMRAMs shooting enemy AAMRAMs in dogfights. Lol, I'm sure it will be possible one day. More modelling with have to be done in the future as well, in regards to the undefendable 'unguided' munitions. There are technologies out today which are designed to shoot down mortar, artillery, and rocket projectiles. (RAM)
RE: Laser Weapons issue
Posted: Wed May 24, 2017 5:51 pm
by Hongjian
I also have some questions regarding lasers.
I have added "Generic Laser Gun" to some surface combattant and tested its capability against a bunch of sea-skimmers and it appears that sometime the PoH is 30%, missing nearly every shot, while in other times it is 90%. It's the same scenario with clear weather, calm sea, daylight etc.
Why's that so?
RE: Laser Weapons issue
Posted: Wed May 24, 2017 6:07 pm
by mikmykWS
ORIGINAL: Hongjian
I also have some questions regarding lasers.
I have added "Generic Laser Gun" to some surface combattant and tested its capability against a bunch of sea-skimmers and it appears that sometime the PoH is 30%, missing nearly every shot, while in other times it is 90%. It's the same scenario with clear weather, calm sea, daylight etc.
Why's that so?
Modifiers somewhere. Please post your test scenario or at the very least a log file showing the events.
Mike
RE: Laser Weapons issue
Posted: Wed May 24, 2017 9:15 pm
by Hongjian
ORIGINAL: mikmyk
ORIGINAL: Hongjian
I also have some questions regarding lasers.
I have added "Generic Laser Gun" to some surface combattant and tested its capability against a bunch of sea-skimmers and it appears that sometime the PoH is 30%, missing nearly every shot, while in other times it is 90%. It's the same scenario with clear weather, calm sea, daylight etc.
Why's that so?
Modifiers somewhere. Please post your test scenario or at the very least a log file showing the events.
Mike
Ok, atttached the savefile. Just let the scenario run until the AShM come into range.
RE: Laser Weapons issue
Posted: Thu May 25, 2017 12:21 pm
by Dragon029
ORIGINAL: Dan109
Yeah, but by 'missiles', I think they mean 'ASMs'. Else, in a dogfight, we would be seeing our AAMRAMs shooting enemy AAMRAMs in dogfights. Lol, I'm sure it will be possible one day.
I know of a video that shows something kinda close (the missile that gets hit might even have been an old AIM-120A due for disposal) - I can't post links just yet, but if you can find it by searching YouTube for "RAAF F/A-18 Pt 2" by user "mal rae" and going to 2:09.