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InFlight Maintenance Issues

Posted: Thu May 25, 2017 12:09 pm
by TitaniumTrout
I'm working on trying to simulate an in-flight maintenance issue. Think engine problem, error code, something non-critical but still a RTB.

Is there any way to set the damage to the engine so it doesn't immediately fail? Even setting light damage drops it immediately. I know with twin engine planes they just use the other engine.

This is the script I'm using to test with :

Code: Select all

 ScenEdit_SetUnitDamage({side="Opfor", unitname="JAS 39C Gripen", fires=0, components={{"F404-GE-400 RM.12 #1","Light"}}})
 

Which gives this immediately
1:50:09 PM - 1:50:09 PM - JAS 39C Gripen has been destroyed!
1:50:09 PM - 1:50:09 PM - JAS 39C Gripen (JAS 39C Gripen) has no functioning engines and is being abandoned!

Ideally it'd see some light engine damage and limp home.

RE: InFlight Maintenance Issues

Posted: Thu May 25, 2017 12:14 pm
by Dimitris
Hmm no, at the moment an engine even lightly damaged drops to complete inoperative status.

We could refine this but it would take a fair bit of research on delivered thrust vs damage level.

RE: InFlight Maintenance Issues

Posted: Thu May 25, 2017 1:10 pm
by USSInchon
ORIGINAL: Sunburn

Hmm no, at the moment an engine even lightly damaged drops to complete inoperative status.

We could refine this but it would take a fair bit of research on delivered thrust vs damage level.
We could refine this but it would take a fair bit of research on delivered thrust vs damage level.

Couldn't it just be a generic 25% per level, ie Light = 25% less thrust, Medium = 50%, etc.?

RE: InFlight Maintenance Issues

Posted: Thu May 25, 2017 1:38 pm
by TitaniumTrout
ORIGINAL: Sunburn

Hmm no, at the moment an engine even lightly damaged drops to complete inoperative status.

We could refine this but it would take a fair bit of research on delivered thrust vs damage level.
OK! I'll get creative and just change the speed or some such thing. Thanks!