Strategic Command v1.03.04 Beta available
Posted: Thu Jun 01, 2017 7:09 am
Hello Everyone
An updated patch is now available for Strategic Command. This fixes a number of bugs (inc. several to do with naval movement) and makes some adjustments to campaigns (many as a result of your feedback – e.g. British units in Egypt)
Save games from 1.03 onwards are compatible with v1.03.04 (although campaign changes won't take effect until you start a new one).
If all goes well we will release this is an official update around the same time as the Steam release.
And yes, we have jumped from v1.03.02 to v1.03.04
It is available from the members area :
https://www.matrixgames.com/members/pri ... sp?gid=504
And the public area :
https://www.matrixgames.com/members/pub ... sp?gid=504
As usual please do let us know what you think of these
regards
Ben Wilkins
v1.03.04
- fixed a CTD when completing a PBEM++ turn and returning to the MAIN MENU.
- added PBEM++ OPTIONS settings for Research, Diplomacy, Production Delay and Soft Build Limits.
- players can now resign from a challenge even if it is not their turn.
- players can now accept challenges from another language version of the game and the game will automatically switch to that language when playing a different language turn from their current language.
- fixed an operate unit error that still displayed unit movement areas when selecting operate from the new UI lower left action panel.
- fixed a naval unit pass through error that had non belligerent units take damage when passing through fully mobilized units.
- fixed a naval unit retreat error that would sometimes see naval units retreat from a Port during combat. The only exception to this is if a naval unit is attacked by a land unit.
- fixed a map scrolling error that would sometimes cause the display map area to be frozen when you stopped scrolling.
- fixed a bug that had friendly AI controlled countries place or purchase '*' units for human controlled countries.
- left clicking on a major capital city will now play their national anthem.
- moved the CREDITS screen to a 'View full credits' text button in the lower right hand corner of the MAIN MENU screen.
- added language flag buttons to the lower right hand corner of the MAIN MENU screen in order to switch languages while in game.
CAMPAIGNS
- Gave the British units that deploy in Egypt 0.8 experience (they arrive at half strength so some of this will be lost in reinforcing).
- Gave the British units in Egypt 0.5 experience and some upgrades, and increased the starting strength of the British HQ and Corps there from 5 to 8. Specifically in the 1939 campaign O’Connor now has full research, 0.5 experience and is at strength 8; W.D.F. now has AA level 1 and 0.5 experience; XII Corps now has AA level 1, 0.5 experience and is at strength 8. In the 1940 campaign these all have 0.4 experience and O’Connor has full research.
- Added Edinburgh as a third British capital (Ironclad).
- The UK now starts with Infantry Warfare Level 1.
- The USSR’s Engineer unit now arrives in the Production Queue on the 1st October 1939 rather than the 1st September 1940. In the 1940 campaign it now arrives on the 10th May 1940 so that the player can decide where they want it.
- In 1939 the USSR now starts with 2 chits assigned to Production Technology rather than 1.
- The USSR now starts with an AA unit at both Moscow and Leningrad, and Armies at Voronezh and Stalingrad.
- in the 1939 campaign the USSR’s starting MPPs have been raised from 45 to 150.
- Reduced the USSR’s diplomacy chits from 5 to 3 (SPzAbt653).
An updated patch is now available for Strategic Command. This fixes a number of bugs (inc. several to do with naval movement) and makes some adjustments to campaigns (many as a result of your feedback – e.g. British units in Egypt)
Save games from 1.03 onwards are compatible with v1.03.04 (although campaign changes won't take effect until you start a new one).
If all goes well we will release this is an official update around the same time as the Steam release.
And yes, we have jumped from v1.03.02 to v1.03.04
It is available from the members area :
https://www.matrixgames.com/members/pri ... sp?gid=504
And the public area :
https://www.matrixgames.com/members/pub ... sp?gid=504
As usual please do let us know what you think of these
regards
Ben Wilkins
v1.03.04
- fixed a CTD when completing a PBEM++ turn and returning to the MAIN MENU.
- added PBEM++ OPTIONS settings for Research, Diplomacy, Production Delay and Soft Build Limits.
- players can now resign from a challenge even if it is not their turn.
- players can now accept challenges from another language version of the game and the game will automatically switch to that language when playing a different language turn from their current language.
- fixed an operate unit error that still displayed unit movement areas when selecting operate from the new UI lower left action panel.
- fixed a naval unit pass through error that had non belligerent units take damage when passing through fully mobilized units.
- fixed a naval unit retreat error that would sometimes see naval units retreat from a Port during combat. The only exception to this is if a naval unit is attacked by a land unit.
- fixed a map scrolling error that would sometimes cause the display map area to be frozen when you stopped scrolling.
- fixed a bug that had friendly AI controlled countries place or purchase '*' units for human controlled countries.
- left clicking on a major capital city will now play their national anthem.
- moved the CREDITS screen to a 'View full credits' text button in the lower right hand corner of the MAIN MENU screen.
- added language flag buttons to the lower right hand corner of the MAIN MENU screen in order to switch languages while in game.
CAMPAIGNS
- Gave the British units that deploy in Egypt 0.8 experience (they arrive at half strength so some of this will be lost in reinforcing).
- Gave the British units in Egypt 0.5 experience and some upgrades, and increased the starting strength of the British HQ and Corps there from 5 to 8. Specifically in the 1939 campaign O’Connor now has full research, 0.5 experience and is at strength 8; W.D.F. now has AA level 1 and 0.5 experience; XII Corps now has AA level 1, 0.5 experience and is at strength 8. In the 1940 campaign these all have 0.4 experience and O’Connor has full research.
- Added Edinburgh as a third British capital (Ironclad).
- The UK now starts with Infantry Warfare Level 1.
- The USSR’s Engineer unit now arrives in the Production Queue on the 1st October 1939 rather than the 1st September 1940. In the 1940 campaign it now arrives on the 10th May 1940 so that the player can decide where they want it.
- In 1939 the USSR now starts with 2 chits assigned to Production Technology rather than 1.
- The USSR now starts with an AA unit at both Moscow and Leningrad, and Armies at Voronezh and Stalingrad.
- in the 1939 campaign the USSR’s starting MPPs have been raised from 45 to 150.
- Reduced the USSR’s diplomacy chits from 5 to 3 (SPzAbt653).
