Hot Patch version 02.05.02.00
Posted: Fri Jun 16, 2017 1:38 am
Attached is a zipped file that contains Release Notes and the new MWIF.exe: version 02.05.02.00.
This version is to fix some fatal errors in the Public Beta 2.5.1.0 - which needs to be installed before loading the attached MWIF.exe.
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Release Notes for Version 02.05.02.00
All Modes of Play
Production Planning
1. Fixed a major problem with recomputing Production Planning, introduced in version 2.5.0.0, that was causing the program to crash.
2. Fixed a newly created problem with not being able to specify that a resource should be used to satisfy a Trade Agreement.
3. Added some checks to avoid an occasional fatal error in computing production planning overseas routes.
4. Fixed a problem with storing and using Most Recent Action and Destination for routed resources.
5. Added code to clear the Default and Override settings for NEI oil when they are transferred from Japan receiving some of them to all the oil belonging to the Commonwealth.
6. Added code to clear the previously stored action and destination for a resource when it is assigned to satisfy a trade agreement.
7. Removed a line of code which was causing changing from Save to Produce (or vice versa) to sometimes require an extra mouse click in the setting Production Planning action choices.
8. Added a check to avoid non-fatal error when displaying the Production Planning form.
9. Added a check to avoid a non-fatal error with the Production Planning form when quitting the game.
Cosmetic
10. Corrected the Main form panel describing the factories and resources in a hex so both are described when both are present. For instance, Metz has both a factory and a resource. Previously the Factory/Resource Panel was just showing 1 factory.
Other
11. Added a check to avoid a possible non-fatal error when skipping major powers during a Select Naval Combat phase.
12. Added a check to avoid a fatal error when closing the Anti-Aircraft Fire form.
Head-to-head Play
13. Fixed a problem in head-to-head play where the program would sometimes halt after assigning pilots during the reinforcement phase - when the deciding player had just changed (e.g., from Axis to Allied).
This version is to fix some fatal errors in the Public Beta 2.5.1.0 - which needs to be installed before loading the attached MWIF.exe.
==========
Release Notes for Version 02.05.02.00
All Modes of Play
Production Planning
1. Fixed a major problem with recomputing Production Planning, introduced in version 2.5.0.0, that was causing the program to crash.
2. Fixed a newly created problem with not being able to specify that a resource should be used to satisfy a Trade Agreement.
3. Added some checks to avoid an occasional fatal error in computing production planning overseas routes.
4. Fixed a problem with storing and using Most Recent Action and Destination for routed resources.
5. Added code to clear the Default and Override settings for NEI oil when they are transferred from Japan receiving some of them to all the oil belonging to the Commonwealth.
6. Added code to clear the previously stored action and destination for a resource when it is assigned to satisfy a trade agreement.
7. Removed a line of code which was causing changing from Save to Produce (or vice versa) to sometimes require an extra mouse click in the setting Production Planning action choices.
8. Added a check to avoid non-fatal error when displaying the Production Planning form.
9. Added a check to avoid a non-fatal error with the Production Planning form when quitting the game.
Cosmetic
10. Corrected the Main form panel describing the factories and resources in a hex so both are described when both are present. For instance, Metz has both a factory and a resource. Previously the Factory/Resource Panel was just showing 1 factory.
Other
11. Added a check to avoid a possible non-fatal error when skipping major powers during a Select Naval Combat phase.
12. Added a check to avoid a fatal error when closing the Anti-Aircraft Fire form.
Head-to-head Play
13. Fixed a problem in head-to-head play where the program would sometimes halt after assigning pilots during the reinforcement phase - when the deciding player had just changed (e.g., from Axis to Allied).