I need help to understand this game!
Posted: Sat Jun 17, 2017 6:46 am
Hi All
I'm a veteran wargamer with 30yrs service but for the first time ever I find I need to ask for advice about WITP(AE).
Yes, I have experience of naval games before, having played the excellent (in their day) Great Naval battles series (The Guadalcanal and Coral Sea campaigns were excellent), 1942 (which combined strategic play with tactical air battles), and Midway, and others portraying events in the Atlantic and Arctic Sea.
So, I'd like to make some observations about how I see things and I'd appreciate feedback on how to interpret these and advice on how to interact with the game in a meaningful way.
First, I'd like to state that the game looks beautiful, is incredibly detailed, and can be chillingly realistic.
Ok, so, I've been using the Buccaneer scenario (objective capture Redang or Port Blair) for 'training'. So far I've played it through four times with varying degrees of success (or in one case abject defeat!).
This is what I've seen or don't quite understand:-
1. During a complete turn there's masses of data coming my way; possible sightings of ships and subs, aircraft etc, but rarely does any sort of unit symbol appear on the map, just a hex is listed.
When the turn ends and I attempt to react where do I find all this information for review? There's signals' intelligence, operational reports, and a summary of losses and current scenario score, but all those sighting reports?
I would have liked to see an 'incident' marker on the map with a pop-up of the relevant information, e.g.a periscope with pop-up 'Blenheim depth charged sub here (date and time)
I am having to laboriously find all these hexes on the map manually and assess their relevance and importance. Is there an easier way?
2. Even on the very rare occasion an enemy TF symbol does remain on the map during my orders phase, I cannot order an attack on it! What am I doing wrong?
If I leave the CV to plan its own day, occasionally it will attack, but more often doesn't. What to do?
3. CV v CV battles seem very difficult to orchestrate and again rare. During my 4 playthroughs only once have my CVs located and attacked an enemy CV and this was achieved by leaving the flotilla commander discretion on air operations, but most times he does nothing!
When I correctly guess an enemy CV location, search that area, leaving torpedo /dive bombers listed as Naval attack (but not specifying the target, unless a land base, because it is not allowed), most times there's no attack.
Sometimes an enemy CV has attacked mine and I am pleased my CAP works and any fighters kept in reserve are usually scrambled to intervene.
In one extreme case I had already captured Port Blair, the airstrip was operational and I'd flown in some Seafires and Barracudas, when a 2CV Japanese task force turned up in the bay. Despite the marker being on the map, I could not order an airstrike! Why?
So, what am I doing wrong here?
4. During an island base combat the results seem very variable - fair enough, but why when I am subjected to a Japanese bombardment attack, why do I get information as to how many casualties they themselves have suffered, presumably as a result of a counter-bombardment, yet I get no info on my own casualties?
How would I know exactly how many gunners were being used against me?
If I attack, casualties are often fairly even for a deliberate attack, but the enemy often experiences ten-fold my losses with a shock attack? Again, apparently exact numbers of troops on each side are listed complete with casualty totals. How would I know this?
5. Reconnaissance missions can fly over a base every day for weeks, very rarely being shot down, and I hear the clicking camera noise but seemingly get absolutely no extra information for this effort, e.g. probable troop numbers, fortification level, airstrip and port capabilities.
Where do I find this information?
I think that's enough for now. Please realise these are not gripes. I just need to know how best to enjoy this game.
Thanks in advance for any tips or advice.
I'm a veteran wargamer with 30yrs service but for the first time ever I find I need to ask for advice about WITP(AE).
Yes, I have experience of naval games before, having played the excellent (in their day) Great Naval battles series (The Guadalcanal and Coral Sea campaigns were excellent), 1942 (which combined strategic play with tactical air battles), and Midway, and others portraying events in the Atlantic and Arctic Sea.
So, I'd like to make some observations about how I see things and I'd appreciate feedback on how to interpret these and advice on how to interact with the game in a meaningful way.
First, I'd like to state that the game looks beautiful, is incredibly detailed, and can be chillingly realistic.
Ok, so, I've been using the Buccaneer scenario (objective capture Redang or Port Blair) for 'training'. So far I've played it through four times with varying degrees of success (or in one case abject defeat!).
This is what I've seen or don't quite understand:-
1. During a complete turn there's masses of data coming my way; possible sightings of ships and subs, aircraft etc, but rarely does any sort of unit symbol appear on the map, just a hex is listed.
When the turn ends and I attempt to react where do I find all this information for review? There's signals' intelligence, operational reports, and a summary of losses and current scenario score, but all those sighting reports?
I would have liked to see an 'incident' marker on the map with a pop-up of the relevant information, e.g.a periscope with pop-up 'Blenheim depth charged sub here (date and time)
I am having to laboriously find all these hexes on the map manually and assess their relevance and importance. Is there an easier way?
2. Even on the very rare occasion an enemy TF symbol does remain on the map during my orders phase, I cannot order an attack on it! What am I doing wrong?
If I leave the CV to plan its own day, occasionally it will attack, but more often doesn't. What to do?
3. CV v CV battles seem very difficult to orchestrate and again rare. During my 4 playthroughs only once have my CVs located and attacked an enemy CV and this was achieved by leaving the flotilla commander discretion on air operations, but most times he does nothing!
When I correctly guess an enemy CV location, search that area, leaving torpedo /dive bombers listed as Naval attack (but not specifying the target, unless a land base, because it is not allowed), most times there's no attack.
Sometimes an enemy CV has attacked mine and I am pleased my CAP works and any fighters kept in reserve are usually scrambled to intervene.
In one extreme case I had already captured Port Blair, the airstrip was operational and I'd flown in some Seafires and Barracudas, when a 2CV Japanese task force turned up in the bay. Despite the marker being on the map, I could not order an airstrike! Why?
So, what am I doing wrong here?
4. During an island base combat the results seem very variable - fair enough, but why when I am subjected to a Japanese bombardment attack, why do I get information as to how many casualties they themselves have suffered, presumably as a result of a counter-bombardment, yet I get no info on my own casualties?
How would I know exactly how many gunners were being used against me?
If I attack, casualties are often fairly even for a deliberate attack, but the enemy often experiences ten-fold my losses with a shock attack? Again, apparently exact numbers of troops on each side are listed complete with casualty totals. How would I know this?
5. Reconnaissance missions can fly over a base every day for weeks, very rarely being shot down, and I hear the clicking camera noise but seemingly get absolutely no extra information for this effort, e.g. probable troop numbers, fortification level, airstrip and port capabilities.
Where do I find this information?
I think that's enough for now. Please realise these are not gripes. I just need to know how best to enjoy this game.
Thanks in advance for any tips or advice.