WIF map pack
Posted: Tue Jun 20, 2017 9:24 pm
Does the WIF map pack come with chits, if not where is a good place to buy chits for the maps? Thanks
No just the maps.ORIGINAL: U47
Does the WIF map pack come with chits, if not where is a good place to buy chits for the maps? Thanks
I believe ADG (Australian Design Group) sells the unit counters separately.ORIGINAL: davidachamberlain
No just the maps.ORIGINAL: U47
Does the WIF map pack come with chits, if not where is a good place to buy chits for the maps? Thanks
If you want the rest, you should instead buy a copy of the board game from ADG.
Dave
ORIGINAL: Neilster
Has anyone mounted them vertically on steel sheet with the counters magnetised? If so, could you post photos?
Cheers, Neilster
I've seen that, and it's impressive but that's not with the maps from MWiF. Looking at the image above, you'd need a stepladder to move units in the European Theatre. To mount the MWiF maps would require some serious dedication.ORIGINAL: Mayhemizer
ORIGINAL: Neilster
Has anyone mounted them vertically on steel sheet with the counters magnetised? If so, could you post photos?
Cheers, Neilster
This is not me, but someone has done it:
https://boardgamegeek.com/image/134580/world-flames
Quite...like the mechanic from Mad Max 2.ORIGINAL: paulderynck
Agreed, the obvious solution is to lay it flat and build a complicated system of pulleys and scaffolding which would allow the players to be suspended above it and to "float around" and handle their counters without bumping heads or becoming hopelessly entangled with one another.
ORIGINAL: Neilster
Quite...like the mechanic from Mad Max 2.ORIGINAL: paulderynck
Agreed, the obvious solution is to lay it flat and build a complicated system of pulleys and scaffolding which would allow the players to be suspended above it and to "float around" and handle their counters without bumping heads or becoming hopelessly entangled with one another.
Remember the poster who suggested wrapping the MWiF maps around a steel sphere? I was able to calculate the diameter of said sphere (almost exactly 2m) but pointed out the numerous problems with the idea. One of which was, how would you access say, both Northern Finland and Sydney? Some super-complicated, Hollywood special effects harness; probably electrically powered and controlled by toe movements? We're in Bond-villain territory here.
I hope the sphere is hollow because if it's solid, I calculate its mass as 3416kg. You might need to reinforce your game room floor, but I believe hollowed-out volcano flooring is naturally strong. Of course getting a thin walled, steel sphere with a radius of almost exactly 1.01m fabricated should be no trouble at all [;)]
Cheers, Neilster
A more practical solution would be leave a couple of 'aisles' between sections of the maps. For example, between the Americas and Asia, and cleaving Asia just west of India. There are 24 maps in the map packs, labeled A - F east to west and 1 - 4 north south. So AB, CD, and EF would be the separate segments.ORIGINAL: paulderynck
Agreed, the obvious solution is to lay it flat and build a complicated system of pulleys and scaffolding which would allow the players to be suspended above it and to "float around" and handle their counters without bumping heads or becoming hopelessly entangled with one another.
The short answer is yes. The map is missing the Antarctic and high Arctic, but even if it were a square, it's still impossible to directly map it onto a sphere. This cool old video explains it while demonstrating globe production.ORIGINAL: juntoalmar
ORIGINAL: Neilster
Quite...like the mechanic from Mad Max 2.ORIGINAL: paulderynck
Agreed, the obvious solution is to lay it flat and build a complicated system of pulleys and scaffolding which would allow the players to be suspended above it and to "float around" and handle their counters without bumping heads or becoming hopelessly entangled with one another.
Remember the poster who suggested wrapping the MWiF maps around a steel sphere? I was able to calculate the diameter of said sphere (almost exactly 2m) but pointed out the numerous problems with the idea. One of which was, how would you access say, both Northern Finland and Sydney? Some super-complicated, Hollywood special effects harness; probably electrically powered and controlled by toe movements? We're in Bond-villain territory here.
I hope the sphere is hollow because if it's solid, I calculate its mass as 3416kg. You might need to reinforce your game room floor, but I believe hollowed-out volcano flooring is naturally strong. Of course getting a thin walled, steel sphere with a radius of almost exactly 1.01m fabricated should be no trouble at all [;)]
Cheers, Neilster
Being the MWiF map a rectangle, it would be impossible to map it into an sphere, isn't it? A cylinder at most.
ORIGINAL: paulderynck
Agreed, the obvious solution is to lay it flat and build a complicated system of pulleys and scaffolding which would allow the players to be suspended above it and to "float around" and handle their counters without bumping heads or becoming hopelessly entangled with one another.
ORIGINAL: michaelbaldur
if I should use that map.
I would split it down the middle. so there are a place to stand in the middle of Africa. all the action would be on the north part of the map.