ORIGINAL: warspite1
warspite1
I don't disagree, I simply asked whether there was still a plan to code optionals "at some point" and - if so - where does that plan fit vs the coding of an AI.
That (an update on the plan) is still something Erik and Steve owe us.
This is the last I saw from the posting in June 2015:
tm.asp?m=3878065
At this point, I ignore the durations since they are much larger than planned to get past phase 0.
0. Finish Fixing Solitaire and Netplay (details above)
1. Additional Optional Rules
If you look at the beginning of Vol. I of the Player's Manual, you'll see a list of additional optional rules to add, with those that are closest to completion marked with asterisks.
The exact order of implementation for optional rules remains to be decided. We would welcome community input and feedback on which optional rules are of greatest importance to you. The below are currently the closest to completion:
- Optional Rule #47 (Isolated Reorganization Limits)
- City-based volunteers (this is already mostly implemented)
- Guards Banner Armies
- Kamikazes
- Rough Seas
- Naval Supply Units (this one is harder and will be left as one of the last)
- Convoy in Flames (this is likely the hardest and riskiest of all - we're expecting to get to this only once we're very happy that the vast majority of issues have been resolved)
We expect about 1-2 months of development to be spend adding in some of the additional optional rules, depending on which make the final list.
2. Additional Scenarios
- Fascist Tide
- Day of Infamy
Each of these will need about 1 month of development time. We're planning on Fascist Tide first, but much of the required work will apply to both, mainly in terms of how the off-map forces/assets/production are handled.
3. NetPlay expanded to 4 players (possibly 6)
Only after we're sure that NetPlay is very solid for 2 players, but we do not expect 4 or 6 player NetPlay to generate many issues that would not already appear in 2 player NetPlay. This is estimated to take 2-3 months of development time.
4. The AI (post-2015)
This is still something we plan to and want to do, but will nevertheless be a large task. Realistically this is not going to happen this year, but could be started before the end of next year. When we get started on this, more information and details will be provided. This could swap places with 4 player NetPlay in the priority order depending on community preference, though we expect 4 player NetPlay to be a much smaller task once we get to that point.