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Player Saved Places....

Posted: Thu Jun 29, 2017 6:16 pm
by parmenio
Who knew?

From the file saved with a scenario...

Code: Select all

#Player defined places
 #Set using by Ctrl+<num> combination
 #Go to using <num> key)
 #Format: hexX;hexY
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 
Bloody useful!

RE: Player Saved Places....

Posted: Fri Jun 30, 2017 4:46 am
by Rasputitsa
ORIGINAL: parmenio

Who knew?

From the file saved with a scenario...

Code: Select all

#Player defined places
 #Set using by Ctrl+<num> combination
 #Go to using <num> key)
 #Format: hexX;hexY
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 -1;-1
 
Bloody useful!

For the uninitiated and that means me,

How bloody useful ? [:)]

RE: Player Saved Places....

Posted: Fri Jun 30, 2017 5:04 am
by Rasputitsa
Worked it out and tested in v1.05, it's there, allowing you to have pre-set numbered go-to places on the map. Very useful in the bigger scenarios to quickly pop from one important front, to another with having to manually scroll the map. Although it only works on land areas, as you cannot pre-set sea zones.

You can set up 10 pre-set map positions to centre on, by pressing the number keys you have chosen.

So much hidden in this game.

Good find

RE: Player Saved Places....

Posted: Fri Jun 30, 2017 6:25 am
by parmenio
I hadn't tried it with sea zones but as you say useful for quickly moving from one hotspot to another. Works in 1.06 as well...


RE: Player Saved Places....

Posted: Fri Jun 30, 2017 6:55 am
by Rasputitsa
Deleted, thought I found a problem, but it was just me [8|]

This feature works in v1.05 and v1.06, great for setting up hotkeys to quickly go to significant parts of the map. [8D]

RE: Player Saved Places....

Posted: Fri Jun 30, 2017 1:57 pm
by Rasputitsa
I shall be making a lot of use of this feature, you can set any 10 hexes using Ctrl + 0 to 9, to jump your map to chosen areas, by hitting the appropriate number key in game.

I am using a 27" touch screen to play ToF, which the game is well suited, as most game actions are achieved with a left click, so tapping the screen does almost everything. One of the few things I was using the mouse for was scrolling the map.

The game has an I/D No. for each country : Poland I/D 1, Germany I/D 2, Soviets I/D 3, etc., all these I/Ds are in the scenario 'countries.csv' file.

I intend to have number key 1 select Warsaw, number key 2 Berlin and so on. The US is I/D 53, but I can use the '0' key.

The game is configured to use this feature in a game after the game has been started and then any 'player saved places' will be saved in next game save. However you can put a 'player saved places' file into main scenario folder, pre-edited with the hexes you want to allocate and then they are available from the start of the game each time.

Thanks, nice feature to highlight, shame about the sparse manual, wonder what else is waiting to be found. [:)]

RE: Player Saved Places....

Posted: Sat Jul 01, 2017 7:52 am
by parmenio
Interesting that you can preset these for the main scenario folder - I hadn't thought to try that.

I'm mainly playing this on my tablet - so touchscreen as well. I tend to use the arrow keys to scroll the map rather than the mouse and I've changed the position where the mouse causes scrolling to the very edge of the screen (maybe 5 pixels in) to stop me moving it accidentally.