I had a go at armor.
Personal disclaimer: I have no experience what so ever in ballistics or tank warfare – so please be gentle on me. I’m however (as Pax put it) pretty good at number crunching.
Basic philosophy: We don’t know what the engine does with the armor and penetration values anyway, so there is no point in going into complicated thinking what it might do with them. We know from the editor that armor is supposed to be a thickness value in mm. Hence I tried to compress all the armor of a tank into a “weighted effective armor thickness”.
Approach:
1. Collect armor thickness and angles (from the vertical) from internet sources for the front, side and rear. Better sources give separate values for different areas of the front, side and rear.
2. Calculate the effective armor thickness of an area by the formula
effective_thickness = raw_thickness / cos (angle)
The effective armor is hence the length of the path of a horizontally travelling projectile through the armor. For example: The front armor of an early war Sherman is 51 mm at 56 ° equals 91 mm effective thickness.
3. Calculate an “averaged direction thickness” by averaging all values for a direction (front/side/rear) evenly weighted.
4. Calculated the final armor rating by averaging the front and side values (and rounding to the nearest integer). I discarded the rear value. For example an early war Sherman has a side armor of 38 mm, so its armor rating is (91+38)/2 ~ 65 which is nicely between the old database’s inflated value of 90 and the new 45.
Some justification and room for improvements:
- Concerning point 2: This formula most likely understates the ability of angled armor to bounce a projectile off.
- Concerning point 2: Angles are rarely constant. The round nose of the Sherman for example contains every angle between 56° and 0°. In cases like these I generally used the higher angle here, partially hoping this would cancel with the last point.
- Point 3 could be improved by weighting the individual areas based on their size. I partially did this by discarding some areas for which I found values but which I considered unimportant and/or extremely small (for example, front – under the nose).
- Point 4 is very arguable and would appreciate feedback here. What percentage of casualties were front/side/rear kills? One practical reason I discarded rear armor was simply: Outside the American tanks, it was almost impossible to find values.
- Totally excluded turret armor, but I checked that the turrets were roughly matching the bodies. Is that reallistic? How common was a "turret kill"?
- Totally excluded the influence of material type/quality (as I’m a material scientist – this really hurts!) nor the structural attachment of the armor to the rest of the tank and many other points mentioned by B.
Results on the tanks that sparked the discussion:
- The American mediums all got values which are somewhere between the old and new scenario databases and sound sensible at first glance. As mentioned above the M4 comes at 65 (old: 90 new: 45), the M3 at 51 (65/38), M26 at 99 (135/76).
- The T34/85 comes to 74 (90/50)
- For most Jap armor I got the exact same values as the databases (though this might be partially due to the abysmal data situation – see below). This includes 50 for the Type 1 medium.
More results:
- The only difference for the IJA was in the Type 98 and Type 2 light which both got 22 instead of 40 (in both DBs). The maximum armor thickness is given as 16 mm by several sources and though their angles are arguably the best of all IJA armor, I see no way to translate a raw 16 into an effective 40 as the databases do it. Also consider: The Type 98 light has almost the same value as the M4 Sherman in the new database, which sounds improbable to say the least.
- The commonwealth mediums are also between the two databases: Matilda II: 86 (120/70), Valentine III: 66 (100/60) though the super heavy Churchill VII comes to 122 (120/95)
- Most of the American lights (M3, M5 and M24) come to the same value of 34, this is in contrast to the databases where the M5 and M24 are noticeably better than the M3. Looking at the raw armor thickness and angles I can’t find an obvious reason for the databases claim.
- I got differing values to the DBs for the American TDs though these were hardly changed between the two DBs. I will recheck my raw data here.
- According to my research the LVT(A) 1 was unarmored (12 in the DBs) and the LVT(A) 4 had only optional armor (which decreased the carrying capacity). Using the optional armor I get 10 as armor value instead if the DBs’ 22.
Outstanding: I haven’t done any Soviet tank other than the T34/85 nor any of the armored cars.
Sources:
- American: Used the great site
http://afvdb.50megs.com and
http://www.wwiivehicles.com as the main sources. Info was plenty and easy to find.
- T34/85 as the T34 is a minor legend you find the values pretty easily
- Commonwealth: Used
http://www.wwiivehicles.com and
http://www.historyofwar.org as main sources. Info was ok, except for the Valentine III were info was scarce.
- IJA: I desperately scrounged any number from
http://www.wwiivehicles.com http://www.historyofwar.org and Wikipedia. In most cases the only info I found was like “6-16 mm” without any details on distribution. Angles I guessed myself based on pictures. In the one case where I found detailed distributions (Type 97 medium) I realized that the Japanese designers must have used the same formula as myself to create a homogeneous effective armor front. After that I simply assumed they did the same on the ones where detailed area info was lacking. This ended in most tanks effectively getting their maximum armor thickness as armor value and except for the lights mentioned above those values are exactly the same as the ones already in the DB. Perhaps the original designers also just took this value?
- I found 2 vehicles which could be meant to be the “Type 4 SP-Gun”: The “Type 4 Ho-Ro” or the “Type 4 Ha-To” (it’s worth googling the later just to see a picture, looks like something out of Mad Max).
- I have no idea what the “Type 2 CS-Tank” is supposed to be. Found no "Type 2" vehicle which seemed to match. Any input would be appreciated.
Final words:
Any comments, criticism or ideas on the methodology would be highly appreciated. I’m also willing to share the collected raw data and all results with anybody interested.
Update after reading Panther Bait:
War Thunder also uses the same formula for effective armor thickness for sloped armor. In addition the game wiki lists many values I didn’t find (details for the IJA!). I could use it to fill some gaps if the approach is judged worthwhile.