editor and UI questions and thoughts
Posted: Tue Jul 18, 2017 7:41 am
I was not sure if I should put this here or in the editor area. It will cover things that are
in a few areas.
Editor. Love the editor, best I ever used, I am not a programing guru so I may have missed
these answers but here goes.
1. Is there any way to make changes global? IE. if I want to change something for all nations
can I or do I have to do every nation separate?
2. Can I update an edited game to the latest version of scripts and map changes? Or apply
my changes to the updated game? IE. in my edited game (1.04)the Italians still show up in NA,
and the Pryete (spelling) marsh road is still there.
Or do I have to take the latest version and reedit at each update?
3. In the editor is there a total number column? IE. to simulate German's cottage industry
I raised town and settlement values and lowered the city value but could not tell how much
the total MPPs changed.
4. When you make a unit value change, can you apply it to units on the map without going to
each unit and changing its properties?
UI. Interface could be a little friendlier.
1. should be able to jump from research, build, diplomacy etc. without having to close the
last one and also stay with the same nation when you do change.
2. mouse movement, it seems like when you have to do multi-clicks, they are allover the
screen, top left to bottom right to top right to middle to bottom left. OK that unit is done
and on to the next one of 50. The most common next click should appear under your pointer.
3. I wish the zoom out map would show the convoy routes. I know there in a convoy map but
that does not show units or the real path and to go into maps to plan each U-boot is
inconvenient.
Gameplay
1. My rage quit event. U-boot killing super DDs that seem to have unlimited movement
and always know where my subs are. OK it may not be that bad but it's bad. A sub off
Labrador gets spotted and attacked by 4 DDs and 2 Cls, next turn a sub near Scapa flow
gets spotted and attacked by 3 DDs and 2 Cls. Funny, when I play the Allies I don't have
this many sub hunters let alone the ability to spot subs anywhere in the ocean.
2. events. It would be a nice add if sometimes these events had different outcomes.
IE. Graf Spree survives, Gone With The Wind a flop, Polish DDs sunk trying to run.
Just my thoughts and questions
Thanks
in a few areas.
Editor. Love the editor, best I ever used, I am not a programing guru so I may have missed
these answers but here goes.
1. Is there any way to make changes global? IE. if I want to change something for all nations
can I or do I have to do every nation separate?
2. Can I update an edited game to the latest version of scripts and map changes? Or apply
my changes to the updated game? IE. in my edited game (1.04)the Italians still show up in NA,
and the Pryete (spelling) marsh road is still there.
Or do I have to take the latest version and reedit at each update?
3. In the editor is there a total number column? IE. to simulate German's cottage industry
I raised town and settlement values and lowered the city value but could not tell how much
the total MPPs changed.
4. When you make a unit value change, can you apply it to units on the map without going to
each unit and changing its properties?
UI. Interface could be a little friendlier.
1. should be able to jump from research, build, diplomacy etc. without having to close the
last one and also stay with the same nation when you do change.
2. mouse movement, it seems like when you have to do multi-clicks, they are allover the
screen, top left to bottom right to top right to middle to bottom left. OK that unit is done
and on to the next one of 50. The most common next click should appear under your pointer.
3. I wish the zoom out map would show the convoy routes. I know there in a convoy map but
that does not show units or the real path and to go into maps to plan each U-boot is
inconvenient.
Gameplay
1. My rage quit event. U-boot killing super DDs that seem to have unlimited movement
and always know where my subs are. OK it may not be that bad but it's bad. A sub off
Labrador gets spotted and attacked by 4 DDs and 2 Cls, next turn a sub near Scapa flow
gets spotted and attacked by 3 DDs and 2 Cls. Funny, when I play the Allies I don't have
this many sub hunters let alone the ability to spot subs anywhere in the ocean.
2. events. It would be a nice add if sometimes these events had different outcomes.
IE. Graf Spree survives, Gone With The Wind a flop, Polish DDs sunk trying to run.
Just my thoughts and questions
Thanks