Testing Andy's Scenario 033 Japanese AI
Posted: Thu Jul 27, 2017 12:40 am
So I noticed that Andy did some work... OK, a lot of work. I didn't feel up to ironman difficulty and the latest scenario from Andy with his improved script seemed to be historical AI Japan with the player guiding the Allies.
This.... this is great fun... and since Andy requested feedback here it comes.
Notice - obvious SPOILERS so if you want to be surprised don't watch these.
At the point of this report on Andy's AI behaviours, it's quirks, what it does well and what it does badly, it is May 25 1942.
I made some suggestions on how to improve Japanese AI in the script - but, since I am a beginner, take it with a grain of salt - also, I do not know if some of my suggestions are even possible in this game engine.
Andy AI Scenario 033
Coral Sea Carrier Battle
So anyway, that is my feedback to Andy (and others?) about the improved historical Japanese AI, scenario 033 which you can download from this forum.
Thumbs up (mostly). Game engine seems to not handle massive land war, though.
This.... this is great fun... and since Andy requested feedback here it comes.
Notice - obvious SPOILERS so if you want to be surprised don't watch these.
At the point of this report on Andy's AI behaviours, it's quirks, what it does well and what it does badly, it is May 25 1942.
I made some suggestions on how to improve Japanese AI in the script - but, since I am a beginner, take it with a grain of salt - also, I do not know if some of my suggestions are even possible in this game engine.
Andy AI Scenario 033
Coral Sea Carrier Battle
So anyway, that is my feedback to Andy (and others?) about the improved historical Japanese AI, scenario 033 which you can download from this forum.
Thumbs up (mostly). Game engine seems to not handle massive land war, though.