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Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Tue Aug 01, 2017 10:38 am
by Dinglir
Turn one.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Aug 04, 2017 4:00 pm
by Dinglir
Turn two.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Aug 04, 2017 4:49 pm
by EwaldvonKleist
Even more spreadsheets. You have admin rating 9 I guess

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Aug 04, 2017 4:55 pm
by Dinglir
ORIGINAL: EwaldvonKleist
Even more spreadsheets. You have admin rating 9 I guess

At work we had this personality test where all were given a color: Red were bossy and direct, yellow were creative, green were social minded and blue were organized and detail oriented.

I was exceptionally blue....

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Fri Aug 04, 2017 5:27 pm
by STEF78
Incredible AAR...

I just can't figure the time necessary to do it!

You should have choosen as name "deep blue" instead of "dinglir"

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 05, 2017 3:55 am
by Dinglir
ORIGINAL: STEF78
I just can't figure the time necessary to do it!

An average turn for me takes around five to six hours - which is the reason I never play more than one game at a time.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 05, 2017 11:50 am
by HardLuckYetAgain
ORIGINAL: Dinglir

ORIGINAL: STEF78
I just can't figure the time necessary to do it!

An average turn for me takes around five to six hours - which is the reason I never play more than one game at a time.


I have three games I need to get turns over to my opponents and Dinglir didn't want to cooperate for turn 7. Dinglir is giving me a headache on this turn :( Couldn't just be cooperative could you? Anyway, I'm living on the edge of the knife for my turn which should be back today with all my other opponents. This knife edge is EXTREMELY sharp I'm walking on two of my games. One is threatening Leningrad pretty well, the other game is threatening Moscow. I may lose them in these games :( Sheeeeeshhh why did I ever pick the Soviets to play. They are a nightmare early game.

Just a note that I have a major cutover at work and turns Monday-Friday of next week will be slow :(

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 05, 2017 1:05 pm
by M60A3TTS
ORIGINAL: HardLuckYetAgain

This knife edge is EXTREMELY sharp I'm walking on two of my games. One is threatening Leningrad pretty well, the other game is threatening Moscow. I may lose them in these games :( Sheeeeeshhh why did I ever pick the Soviets to play. They are a nightmare early game.

Yes, so I've heard. Fortunately we're both too busy for a rematch [;)]

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 05, 2017 1:39 pm
by HardLuckYetAgain
ORIGINAL: M60A3TTS

ORIGINAL: HardLuckYetAgain

This knife edge is EXTREMELY sharp I'm walking on two of my games. One is threatening Leningrad pretty well, the other game is threatening Moscow. I may lose them in these games :( Sheeeeeshhh why did I ever pick the Soviets to play. They are a nightmare early game.

Yes, so I've heard. Fortunately we're both too busy for a rematch [;)]

Would love too, but I think I'm going to take a break when I'm finished with these games. Sheesh, I'm fretting over where to place one unit and it is driving me nuts, lol

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 05, 2017 1:43 pm
by Dinglir
ORIGINAL: HardLuckYetAgain
I'm fretting over where to place one unit and it is driving me nuts

I would suggest Baku....

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 05, 2017 2:00 pm
by HardLuckYetAgain
ORIGINAL: Dinglir

ORIGINAL: HardLuckYetAgain
I'm fretting over where to place one unit and it is driving me nuts

I would suggest Baku....

Hmmmmm, Baku. Too far for this unit. So, morale is in the "pits", units are surrendering in "droves", Rail-lines are "stressed to the max", airforce is "decimated", I think I will "ATTACK".

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 05, 2017 3:07 pm
by chaos45
Interesting to hear how its goes, I think next patch will be abit more balance and realistic in results hopefully. Right now the Axis have all the cake in the early game.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 05, 2017 5:19 pm
by HardLuckYetAgain
ORIGINAL: chaos45

Interesting to hear how its goes, I think next patch will be abit more balance and realistic in results hopefully. Right now the Axis have all the cake in the early game.

I do have some Fanatic units on turn 7 though :( Guess that is one plus. (Note: The lime color center is a note to me that this unit has the required wins for Guard status(this unit has 6)

Image

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Mon Aug 07, 2017 6:53 pm
by Dinglir
Turn three

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sat Aug 12, 2017 7:26 pm
by Dinglir
Turn four.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sun Aug 13, 2017 10:05 am
by Telemecus
I noticed in the centre you are still being careful to keep the panzers fueled up. Personally when I see empty space I tend to throw the motorised as far forward as possible, to convert as many hexes as possible, to get the infantry as far forward as possible. This is assuming that your motorised will probably need to be fueled up again in a couple of turns anyway, and are not going to be in combat/ threatened by encirclements etc. I just wondered in such cases would you have considered this as an alternative to being certain to keep your panzer corps in a good fuel situation?

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sun Aug 13, 2017 12:36 pm
by Dinglir
ORIGINAL: Telemecus

I noticed in the centre you are still being careful to keep the panzers fueled up. Personally when I see empty space I tend to throw the motorised as far forward as possible, to convert as many hexes as possible, to get the infantry as far forward as possible. This is assuming that your motorised will probably need to be fueled up again in a couple of turns anyway, and are not going to be in combat/ threatened by encirclements etc. I just wondered in such cases would you have considered this as an alternative to being certain to keep your panzer corps in a good fuel situation?

To be honest, the reason for the inactivity of my Panzers in the center has more to do with inexperience than with a deliberate strategic choice. Remember that this is only my second effective game playing the Axis.

I was very concerned about throwing my Panzers some 30 hexes in front of my railheads and also well in front of the infantry, as a Soviet counterthrust might cut them off and destroy them before the arrival on the rescuers (remember the +1 soviet attack).

Having given turn nine to HardLuck, I can now say that right now I consider the use (or lack of use) of my center Panzers to have been the biggest mistake I have made so far in the game.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Sun Aug 13, 2017 3:58 pm
by HardLuckYetAgain
ORIGINAL: Dinglir

ORIGINAL: Telemecus

I noticed in the centre you are still being careful to keep the panzers fueled up. Personally when I see empty space I tend to throw the motorised as far forward as possible, to convert as many hexes as possible, to get the infantry as far forward as possible. This is assuming that your motorised will probably need to be fueled up again in a couple of turns anyway, and are not going to be in combat/ threatened by encirclements etc. I just wondered in such cases would you have considered this as an alternative to being certain to keep your panzer corps in a good fuel situation?

To be honest, the reason for the inactivity of my Panzers in the center has more to do with inexperience than with a deliberate strategic choice. Remember that this is only my second effective game playing the Axis.

I was very concerned about throwing my Panzers some 30 hexes in front of my railheads and also well in front of the infantry, as a Soviet counterthrust might cut them off and destroy them before the arrival on the rescuers (remember the +1 soviet attack).

Having given turn nine to HardLuck, I can now say that right now I consider the use (or lack of use) of my center Panzers to have been the biggest mistake I have made so far in the game.

I don't think it was a mistake. Your PZ's would have been sitting there starving for fuel where I set up the Soviets give or take a few hexes. You will be pretty much where everyone else has been on turn 10. I can say though that this is the first game I actually evacuated some industry from Leningrad ;-} That Sir I salute you [&o]

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Mon Aug 14, 2017 1:35 am
by galex
Do not underestimate Soviet Fighters in the north. I think hardluck may concentrated more than 80% of Soviet figher in these area.

RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Posted: Wed Aug 16, 2017 6:14 pm
by Dinglir
ORIGINAL: HardLuckYetAgain
I don't think it was a mistake. Your PZ's would have been sitting there starving for fuel where I set up the Soviets give or take a few hexes. You will be pretty much where everyone else has been on turn 10. I can say though that this is the first game I actually evacuated some industry from Leningrad ;-} That Sir I salute you [&o]

My thinking is that those Panzers might have made a difference in the attacks in the north, rather than just sitting idle in the center.