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Close Combat August Update & Screenshot 1

Posted: Wed Aug 02, 2017 1:54 pm
by Benedict151
Hello everyone
Thank you for your continued interest in Close Combat and of course your patience and I'm sorry we have not been as forthcoming with updates as you would have liked (and that we probably should have been, with the exception of Steve of course)

We would like to assure you that everyone has been working hard on Close Combat and that progress is definitely being made
I think its fair to say that spring and early summer were a little frustrating as we wrestled with many and varied line of sight issues that the 3D environment threw up and their myriad of effects on gameplay

However, during July we overcame the bulk of these and now have a game that we think all Close Combat fans will recognise - except its now in 3D - and we are pretty happy with where we are

The team have now moved onto working on the Campaign and Operation layers and are busy hooking up UI screens, improving functionality and adding and revising the many (many!) data sets needed to cover all the units, vehicles and weapons included in 'The Bloody First'

Having learnt the hard way I really don't want to suggest any dates but I think its safe to say that we can now see a beta version somewhere on the horizon

In the meantime we do have a couple of screenshots we would like to share with you. Please be aware that these are very much 'work in progress' and so do include various placeholder assets and textures etc.

Here is the first one and there are two more to follow


regards
Ben Wilkins

Image

RE: Close Combat August Update & Screenshot 1

Posted: Wed Aug 02, 2017 2:04 pm
by zakblood
thanks for posting and updating us all[&o][&o][&o]

RE: Close Combat August Update & Screenshot 1

Posted: Wed Aug 02, 2017 2:05 pm
by zakblood
so good it seems it posted my comments twice[X(][:D]

RE: Close Combat August Update & Screenshot 1

Posted: Wed Aug 02, 2017 5:59 pm
by SchnelleMeyer
Thanks for listening to the fans, taking in the feedback and providing development updates. Good to hear that the team is moving forward and are overcoming the obstacles -The menu screenshot is looking really nice - familiar but in a new layout and with fitting color and design. ++++ Looks to be a good one this[:)]

RE: Close Combat August Update & Screenshot 1

Posted: Thu Aug 03, 2017 11:55 am
by Steiner33
Thanks for screenshoot !!!!!

RE: Close Combat August Update & Screenshot 1

Posted: Thu Aug 03, 2017 6:30 pm
by Nomada_Firefox
Very good.

RE: Close Combat August Update & Screenshot 1

Posted: Thu Aug 03, 2017 10:30 pm
by Kanov
Thanks Benedict for the update and the behind the scenes explanation.

RE: Close Combat August Update & Screenshot 1

Posted: Fri Aug 04, 2017 9:56 pm
by Tejszd
Based on the empty space around the outside edges of the menu screen, are they still all hard coded in size?

RE: Close Combat August Update & Screenshot 1

Posted: Fri Aug 04, 2017 11:22 pm
by CGGrognard
Thanks for the update. I as a fan of the series appreciates it and your teams' work on it. Looking forward to the release.

RE: Close Combat August Update & Screenshot 1

Posted: Sat Aug 05, 2017 3:39 am
by Nomada_Firefox
ORIGINAL: Tejszd

Based on the empty space around the outside edges of the menu screen, are they still all hard coded in size?
I do not see the same thing. Just a darker borders. Many games use a similar thing. With people playing many different resolutions, usually, it is used this borders because it makes easier to create a image which it does not look badly when people choose a different resolution.


RE: Close Combat August Update & Screenshot 1

Posted: Sat Aug 05, 2017 5:18 pm
by SteveMcClaire
ORIGINAL: Tejszd

Based on the empty space around the outside edges of the menu screen, are they still all hard coded in size?

The UI screens scale with resolution but are designed to fill a central 4:3 box. The 'wings' expand as needed at different aspect ratios.

Steve

RE: Close Combat August Update & Screenshot 1

Posted: Sun Aug 13, 2017 11:42 am
by Hexagon
Not bad, is a clear screen that offer all info with no problems, nice.

RE: Close Combat August Update & Screenshot 1

Posted: Sat Aug 19, 2017 3:15 am
by zakblood
do all these, or will all these have hover over tool tips?




Image

red would be nice, yellow i think we all understand what they mean, load and save, but different icons for each task etc

RE: Close Combat August Update & Screenshot 1

Posted: Wed Aug 23, 2017 6:24 pm
by SteveMcClaire
Zakblood - yes, there are UI tooltips that can be turned on/off.

Steve