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Close Combat August Update - Screenshot 2 & 3

Posted: Wed Aug 02, 2017 1:56 pm
by Benedict151
Here is a 2nd development screenshot for you
As previously noted please be aware that these are very much 'work in progress' and so do include various placeholder assets and textures etc.

Image

RE: Close Combat August Update - Screenshot 2

Posted: Wed Aug 02, 2017 1:57 pm
by Benedict151
And screenshot number 3



Image

RE: Close Combat August Update - Screenshot 2

Posted: Wed Aug 02, 2017 2:06 pm
by zakblood
thanks for posting and updating us all

RE: Close Combat August Update - Screenshot 2

Posted: Wed Aug 02, 2017 6:10 pm
by SchnelleMeyer
Looking good! Trees and bushes are looking very realistic. Thanks for sharing your hard work and good luck to the team.

RE: Close Combat August Update - Screenshot 2

Posted: Thu Aug 03, 2017 7:32 pm
by Kanov
Looking good.

Can you go back to the old soldier monitor though?

RE: Close Combat August Update - Screenshot 2

Posted: Fri Aug 04, 2017 5:39 am
by Benedict151
Hello Kanov
I'm sorry, we are not planning on supporting the old soldier monitor.
Out of curiosity what about it makes you want to retain it?

regards
Ben Wilkins


RE: Close Combat August Update - Screenshot 2

Posted: Fri Aug 04, 2017 1:33 pm
by Kanov
ORIGINAL: Benedict151

Hello Kanov
I'm sorry, we are not planning on supporting the old soldier monitor.
Out of curiosity what about it makes you want to retain it?

regards
Ben Wilkins


Hi, these are my reasons in no particular order. I'm comparing it with the one from CC2 btw.

-The old team monitor looks more ordered, everything is in its own area. The new one gets in the way of the battlefield action in my opinion since it's on top of it, the old one is on the unplayable area.
-It obstructs your vision of the battlefield, for example if a unit pops up where the team monitor is, you have to move it to select it. It's kind of distracting instead of being helpful.
-In the old one the whole Battlegroup interface can be minimized with one button, as opposed to the current one where you need to press several keys to hide the team and soldier monitors, the force morale indicator and the map.
-The current one gets in the way while playing since some of the action happens in the edges and I have found myself moving it constantly on some battles (GtC and PitF)


RE: Close Combat August Update - Screenshot 2

Posted: Fri Aug 04, 2017 11:20 pm
by CGGrognard
Is that a Victory Location just beneath the armor unit? Has there been any consideration in doing away with Victory Locations for something more realistic? BTW, looking good.

RE: Close Combat August Update - Screenshot 2

Posted: Sat Aug 05, 2017 3:35 am
by Nomada_Firefox
ORIGINAL: CGGrognard

Is that a Victory Location just beneath the armor unit? Has there been any consideration in doing away with Victory Locations for something more realistic? BTW, looking good.
It is a air bombardement zone. If you check all the images, there is a plane attacking.

RE: Close Combat August Update - Screenshot 2

Posted: Sat Aug 05, 2017 1:15 pm
by SchnelleMeyer
Air bombardment zone?! - No, its not. - It has to be a VL - because there is another one just like it in the upper right corner of the screenshot - And they both show a GERMAN symbol coinciding with the GERMAN units nearby and an AMERICAN plane attacking.

RE: Close Combat August Update - Screenshot 2

Posted: Sat Aug 05, 2017 4:53 pm
by Nomada_Firefox
Can be.

RE: Close Combat August Update - Screenshot 2

Posted: Sat Aug 05, 2017 5:20 pm
by SteveMcClaire
The circle with a German cross in it is the current VL graphic / presentation.

Steve

RE: Close Combat August Update - Screenshot 2

Posted: Mon Aug 07, 2017 5:56 am
by Benedict151
Hello Kanov
Thank you for your thoughts, well put
Maybe we can look to try and make minimising are closing the monitors a little easier

regards
Ben Wilkins

RE: Close Combat August Update - Screenshot 2

Posted: Sun Aug 13, 2017 11:47 am
by Hexagon
Nice, i like the CC look (but less detailed, that is good and bad at same time but i prefer a robust unit performance), is like CC but moving camera to leave the old cenital view.

Maybe the only thing i dislike more and more is the NATO symbols over vehicles... i think they block to much... i dont know if is possible use a colour dot under the vehicle-soldier and a more simple unit name over unit that you can turn on off as you need... or even mantein the NATO style symbol but smaller.

I see that squads in CC follow the last CC style with to small units... is so hard made them be real squads with 9-10 soldiers??? or at least if you use small squads made infantry survive more and dont be decimated to fast.

I like a lot the new objetive style, this made you know much better when you are in cap or not cap area.

Not looks bad but for me is green specially when we dont know whats going to be the units performance with waypoints and tactical AI that prevent units need continuous orders to avoid do stupid things.

RE: Close Combat August Update - Screenshot 2

Posted: Mon Aug 14, 2017 6:32 pm
by CGGrognard
Thanks for the clarification on the victory location image.

RE: Close Combat August Update - Screenshot 2

Posted: Wed Aug 16, 2017 10:34 am
by FroBodine
I have to agree with Kanov. I like the look of the new monitor/status bar, but it is just way too intrusive on the map.

It should be smaller (the font size is a bit too large), and get rid of the top and left margins. If you're going to keep it here, make it flush up against the top and left edges of the screen.


RE: Close Combat August Update - Screenshot 2

Posted: Fri Aug 18, 2017 5:11 am
by Q.M
Looks good. Come a long way since I worked on CC last!

RE: Close Combat August Update - Screenshot 2 & 3

Posted: Sat Aug 19, 2017 2:38 pm
by lfpaiva
Very nice. Are you planning multi store buildings for initial release?

RE: Close Combat August Update - Screenshot 2 & 3

Posted: Wed Aug 23, 2017 6:25 pm
by SteveMcClaire
Buildings are all single story in the initial release.


Steve

RE: Close Combat August Update - Screenshot 2 & 3

Posted: Mon Aug 28, 2017 6:55 pm
by CGGrognard
So are you saying that there may be multi level buildings in the future?