Bunker garrison

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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terminator
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Bunker garrison

Post by terminator »

Hi,
While wanting to strengthen lines of defence with bunker in my scenario Odessa I noticed this:

1. For the German Bunker garrison, we have the choice between all the possible formations (maybe too many choices ?)
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terminator
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RE: Bunker garrison

Post by terminator »

2. For the Russian Bunker garrison, we have not enough choices.
We only have Battalion with max strengh = 5 (Do not resist for a long time !).

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It would be necessary to have at least a regiment in more ?

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terminator
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RE: Bunker garrison

Post by terminator »

3. Finland could have Bunker garrison to simlulate the Mannerheim Line :
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terminator
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RE: Bunker garrison

Post by terminator »

A small Bug :
Bunker garrison has an intrinsic modifier: "Can cross rivers without a solid bridge"
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zakblood
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RE: Bunker garrison

Post by zakblood »

yes must admit that bit is unneeded in there eqp
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AngrySwan
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RE: Bunker garrison

Post by AngrySwan »

Hi all,

The battalion garrison in most cases can be destroyed by two infantry divisions without any support. There is a possibility to build a bunker and put a division in it - you have a fortified position as well as a divisoin that can leave the bunker and fight on the field. A division in a bunker will last longer.

A bunker garrison is infantry so if they left the bunker they could act like infantry and cross rivers. Since they are bunker garrison they have an order to stay in their bunker until the battle is over or until they die, whatever happens first.
The art of war is simple and esay to understand but fighting a war is hard.
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terminator
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RE: Bunker garrison

Post by terminator »

Hi Marechal,
What do you think about Bunker garrison in Bunker location ?
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The bug about the intrinsic modifier "Can cross rivers without a solid bridge" is easy to understand.
Bunker garrison is an infantry and all the infantry have this intrinsic modifier. In the case of Bunker garrison, this intrinsic modifier has to be suppressed because it is impossible for Bunker garrison to move.
If this intrinsic modifier is suppressed, Bunker garrison has no intrinsic modifier. Having intrinsic modifier is a good idea for this game. The maximum entrenchment level for Bunker garrison is 6 but if you put this unit on plain, the maximum entrenchment level falls in 2 like the other units. Maximum entrenchment level for Bunker garrison on plain (=2) is enought ?
- Why not create an intrinsic modifier for Bunker garrison that allows this unit to reach its maximum of retrenchement whatever is the location or the terrain ?
- Why not set the maximum of retrenchment of Bunker garrison to 5 and add an intrinsic modifier that increase the level of retrenchment of 1 automatically whatever is the location or the terrain ?
The maximum of retrenchement of Bunker garrison should be the same that the maximum of retrenchment of bunkers that is 5 and not 6 (only the fort would allow to reach the maximum of retrenchement).
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Ronald Wendt
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RE: Bunker garrison

Post by Ronald Wendt »

Hi folks,

summary:

-bunker garrisons should have battalion and regiment as formation types regardless of the nation
-they need to be able to dig in further than now
-their ability to cross rivers is useless and confusing and should be removed
-Finland needs such units for her wars

Regards,
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Ronald Wendt
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RE: Bunker garrison

Post by Ronald Wendt »

Hi folks,

so this was done with the bunker garrison:
- they can be battalion or regiment for each nation
- they already can dig in up to level 6 so this stayed the same
- the intrinsic modifier has to stay as it is rooted in the type (so its there for all infantry) and cannot be switched off for a single variation
- Finland got its bunkers

Regards,
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