Page 1 of 1

Organic Units

Posted: Wed Aug 16, 2017 10:20 am
by Stryder
For future games of this sort, what do you think of adding the ability to attach organic units to an existing unit?

Adding AA, artillery, engineers, mechanized infantry and perhaps a tank battalion an infantry, or tank unit could be interesting. Cost could be relatively high and would add a minor benefit - better offense / defense, faster entrenchment, better AA defense.

It could also be limited- a certain experience level of the unit, and/or item researched to appropriate level-Command and Control for instance before this could happen .


RE: Organic Units

Posted: Wed Aug 16, 2017 12:06 pm
by BillRunacre
Hi jfarber

One thing we did consider when designing this game was how many upgrades one can easily see at a glance on a unit counter, and after some experimentation we came to see that 3 was the limit.

It doesn't necessarily have to be the same limit in future with (say) a different hex size, as that is a factor in determining the maximum unit counter size, so we'll see.

I think if we added more then as you say, it's a question of working out appropriate costs and benefits to the upgrades.

Bill