Page 1 of 2

653R Map Graphics

Posted: Wed Aug 23, 2017 12:49 pm
by sPzAbt653
A mix of Graphics changes that lean the map toward looking a bit more like an old school boardgame, and brightening it up a bit.

https://www.dropbox.com/s/obh1wk4r3qxmpix/653R.zip?dl=0

Go here for installation instructions: tm.asp?m=4300169

Some of the splotchy new school graphics were either left as is or lightened or colored a little. The hex side rivers are awesome, but they are blued up a bit. Forts, cities, towns all changed to a simpler style.



Image

RE: 653R Map Graphics

Posted: Wed Aug 23, 2017 12:50 pm
by sPzAbt653
France/Germany.

Image

RE: 653R Map Graphics

Posted: Wed Aug 23, 2017 12:51 pm
by sPzAbt653
Moscow and the deep forests.

Image

RE: 653R Map Graphics

Posted: Wed Aug 23, 2017 12:51 pm
by sPzAbt653
The Western Desert.

Image

RE: 653R Map Graphics

Posted: Wed Aug 23, 2017 12:52 pm
by sPzAbt653
Italy/Sicily.

Image

RE: 653R Map Graphics

Posted: Thu Aug 24, 2017 11:46 am
by BillRunacre
Hi

I like the direction you're taking this in, and wonder if it might work better if the brightness is turned down slightly, especially in the desert?

Bill

RE: 653R Map Graphics

Posted: Fri Aug 25, 2017 11:46 am
by sPzAbt653
For the desert, I initially tried a tan from AH's Operation Crusader, but it didn't look very good. So then I went to AH's Third Reich, as seen below, but it was definitely too bright. So I toned it down a bit, but I can see where it still may appear too bright, and the same for the clear terrain green. I'm up to 1943 in my current game playing with these graphics and I'm used to it, but I will consider changing them further, especially if others feel they are too bright.

Image

RE: 653R Map Graphics

Posted: Fri Aug 25, 2017 1:03 pm
by Cataphract88
I tend to like bright, but for my own personal taste this is a little too bright.

RE: 653R Map Graphics

Posted: Fri Aug 25, 2017 2:03 pm
by sPzAbt653
Thanks Richard ! [I assume you mean the SC3 screenshots, and not the 3R screenshot].

Edit: Ok, I adjusted the brightness for the green clear hexes and also for the desert hexes, and updated the link to Post #1. [:)]

RE: 653R Map Graphics

Posted: Fri Aug 25, 2017 8:29 pm
by Cataphract88
Yes, I did mean the SC3 screenshots. The 3R screenshot is really, really bright!

RE: 653R Map Graphics

Posted: Mon Aug 28, 2017 4:18 pm
by BillRunacre
That looks better! [:)]

RE: 653R Map Graphics

Posted: Wed Aug 30, 2017 4:00 pm
by Birdw
Where do these files go? I love the work just having a bit of trouble finding where to put them. Thanks!

RE: 653R Map Graphics

Posted: Wed Aug 30, 2017 10:00 pm
by sPzAbt653
Hi - Sorry, I did not include installation instructions in the first post, I should know better. Go here: tm.asp?m=4300169
It may seem daunting, but its not, it just takes a few steps. Let me know if you have any trouble, thanks.

RE: 653R Map Graphics

Posted: Wed Aug 30, 2017 10:23 pm
by Birdw
Thank you for the response. I did eventually get it installed this afternoon after reading the post you suggested. I think the thing that was confusing was the images didn't match those in the posts. Eventually I figured there must be hidden files and copied the files anyway. Sure enough even though I didn't see them there were 19 files it was asking me about replacing. Works like a charm now and my eyes thank you!

RE: 653R Map Graphics

Posted: Wed Aug 30, 2017 11:12 pm
by sPzAbt653
You are very welcome.

RE: 653R Map Graphics

Posted: Fri Sep 01, 2017 5:20 pm
by TangSooDo
I may not be crazy about this particular set of graphics, but I applaud the work. I think the modding community does a great service for us gamers, and I encourage any and all mods.

RE: 653R Map Graphics

Posted: Tue Oct 03, 2017 4:49 pm
by Jack59
I Like your the bright mod. I tested it with my saves and weather changes show up well. I was using another board game mod and I could not tell the difference between forest and swamp. Explains somethings! The one thing I did notice is that the Norwegian Sea is a different shade of blue. Not sure why since the Barents and Whites Sea is fine. The contrast between ocean and ocean traversed is hard to tell. That other blue would be a better contrast. The rough seas and sandstorms look good.

RE: 653R Map Graphics

Posted: Tue Oct 03, 2017 8:29 pm
by sPzAbt653
Thanks Jack !

I suppose you are referring to what is seen in this screen shot. I am glad you see it too, I thought I was going crazy. I have no idea why it is like this. I don't know what I might have done to cause it to look this way [:(]

Image

RE: 653R Map Graphics

Posted: Tue Oct 03, 2017 11:07 pm
by Jack59
It seems to work fine on spring turns, only. Maybe weather areas 21 and 18 are mixed up. I note the White Sea never froze over even though the convoy route closes in winter The color looks the same as the frozen Hudson Bay.

RE: 653R Map Graphics

Posted: Wed Oct 04, 2017 6:28 pm
by Jack59
I have been perplexed with your Norwegian Sea problem. I have been looking at the title_sprites files and noticed the lighter blue color matches the files; title_sprites_mud_xxx.png or title_sprites_frozen_xxx.png (see picture). These are files that you did not change. The game program may be incorrectly referring to one of the above files. This did not seem to be a problem in the original program, since the original title_sprites files use the same color blue. This could be fixed, from your end, by changing the plain blue hexes in the frozen or mud sprites (just the plain sea hexes need be done). At least that is my guess, conceding I know little or nothing about modeling and programing. I have tried all the board mods and still like this the best. If too bright you can always dim the monitor a bit.