1939 Campaign using Hybrid Counters
Posted: Sun Sep 10, 2017 4:29 am
Dear all,
Here is vanilla 1939 campaign using "Hybrid counters" from HimAgain. (UPDATED to V2.0)
The purpose of this campaign is to try to enhance HQs display (add Various Leaders portrait) so mainly "just" a tweak to give HQs graphics some flexibility.
Here is what have been done for this purpose.
I had to decide wich Upgrade I could disable as I need 1 slot to handle HQ graphics display
Finally I choose to kill Rocket upgrade (used by Germany only, so I think impact on the gameplay must be limited)
Change Rocket weapon Research to "Custom HQ display" lets call it "CHD"
German Rockets will then be upgradable but by Heavy bomber research item.
All nations HQ (minors/majors) will have a full capacity for this "CHD" upgrade (0 to 5), so no need to invest MPP in research.
All nations HQ will have then the following upgrades
1st CHD 0MPP cost
2nd AA at normal AA MPP cost
3rd Mobility at normal Mobility MPP cost
Cost for this CHD upgrade will be 0MPP, but of course no effect on Att/def, "CHD" will be just a dummy upgrade to allow flexibility in Leaders graphics.
There is 4 possible ways where the HQs appears in the campaign.
- The HQ currently on the map at the beginning of the game
Majors updated with differents portraits, for minors not possible at the momment (As long as they are neutral, we cant handle upgrades)
- The HQ in the production queue at the begining of the game
Modified (French, British, Germans)
- The HQ purchased during gameplay
It will be possible to upgrade from 0 to 5 the"CHD" with no additionnal MPP cost.
Works for Majors and minors
- The HQ appearing on the game following an Event firing
Those ones I will not be able to "control" the display (most likely CHD will be 5 if full research is specified in the script)
I also notice by testing that it will not be possible to upgrade CHD on an HQ on the map during gameplay (game engine does not allow upgrade at 0MPP cost) but if you upgrade AA or mobility at same time then it become possible(at the cost of AA or mobility only).
Still need some playtesting to see behaviour.
Some screenshots will follow for explanation how to use.
Link to file v2 00 (Italian Russia expedition event updated to allow Messe HQ display):
https://www.dropbox.com/s/0jngl70uxb6ll ... 0.zip?dl=0
Unzip to the following folder
C:\Users\Your computer name here\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns
(any other path will not work)
Rgds
Christophe
Here is vanilla 1939 campaign using "Hybrid counters" from HimAgain. (UPDATED to V2.0)
The purpose of this campaign is to try to enhance HQs display (add Various Leaders portrait) so mainly "just" a tweak to give HQs graphics some flexibility.
Here is what have been done for this purpose.
I had to decide wich Upgrade I could disable as I need 1 slot to handle HQ graphics display
Finally I choose to kill Rocket upgrade (used by Germany only, so I think impact on the gameplay must be limited)
Change Rocket weapon Research to "Custom HQ display" lets call it "CHD"
German Rockets will then be upgradable but by Heavy bomber research item.
All nations HQ (minors/majors) will have a full capacity for this "CHD" upgrade (0 to 5), so no need to invest MPP in research.
All nations HQ will have then the following upgrades
1st CHD 0MPP cost
2nd AA at normal AA MPP cost
3rd Mobility at normal Mobility MPP cost
Cost for this CHD upgrade will be 0MPP, but of course no effect on Att/def, "CHD" will be just a dummy upgrade to allow flexibility in Leaders graphics.
There is 4 possible ways where the HQs appears in the campaign.
- The HQ currently on the map at the beginning of the game
Majors updated with differents portraits, for minors not possible at the momment (As long as they are neutral, we cant handle upgrades)
- The HQ in the production queue at the begining of the game
Modified (French, British, Germans)
- The HQ purchased during gameplay
It will be possible to upgrade from 0 to 5 the"CHD" with no additionnal MPP cost.
Works for Majors and minors
- The HQ appearing on the game following an Event firing
Those ones I will not be able to "control" the display (most likely CHD will be 5 if full research is specified in the script)
I also notice by testing that it will not be possible to upgrade CHD on an HQ on the map during gameplay (game engine does not allow upgrade at 0MPP cost) but if you upgrade AA or mobility at same time then it become possible(at the cost of AA or mobility only).
Still need some playtesting to see behaviour.
Some screenshots will follow for explanation how to use.
Link to file v2 00 (Italian Russia expedition event updated to allow Messe HQ display):
https://www.dropbox.com/s/0jngl70uxb6ll ... 0.zip?dl=0
Unzip to the following folder
C:\Users\Your computer name here\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns
(any other path will not work)
Rgds
Christophe



