Air War setting
Posted: Mon Sep 11, 2017 2:46 pm
Hi everyone, I'm brand new to WITE, not to the hexagon wargames. I've been reading a lot the forum in the past month to have information and to collect all possible details about the game and play styles.
I took all the guides and started to test the campaign games up to the 3rd or 4th round to check everything I could.
The main obscure side of the game for me is the air warfare.
I've been reading all post (at least the one I was able to identify) regarding the air warfare.
I've been experimenting and testing and I started the micromanage of the attacks and everything. I can arrive to almost 5000 kills as German during the first round with minimal losses.
I do not let computer run autonomous operations, I do manage them as I need. I do not trust computer AI. As German I do not like to bomb city (waste of planes and supply) and I do not plan on Airfield Attacks past the first winter. I've doubts regarding the Interdiction attacks. I've to go past the 4 turns to understand the real value of them.
O generally put % requested to fly to 0%, since I manage manually the missions, I can see the number of planes in the units, so no need to have different number.
Since I do not use City Attack, I set everything to 0 (Attack and Escort). I do plan to set at 0 also AB attack starting winter.
Right now I'm trying to figure out the best setting concerning the Air Doctrine. I've been reading a lot of numbers, 300, 200, 125, 65. I've been testing with different values but I do not see a lot of changes in the result from my first turn actions since I do destroy almost everything that I can reach.
Now my question:
What is your suggested setting for the Air Doctrine? And why?
Thanks in advance for your help.
I took all the guides and started to test the campaign games up to the 3rd or 4th round to check everything I could.
The main obscure side of the game for me is the air warfare.
I've been reading all post (at least the one I was able to identify) regarding the air warfare.
I've been experimenting and testing and I started the micromanage of the attacks and everything. I can arrive to almost 5000 kills as German during the first round with minimal losses.
I do not let computer run autonomous operations, I do manage them as I need. I do not trust computer AI. As German I do not like to bomb city (waste of planes and supply) and I do not plan on Airfield Attacks past the first winter. I've doubts regarding the Interdiction attacks. I've to go past the 4 turns to understand the real value of them.
O generally put % requested to fly to 0%, since I manage manually the missions, I can see the number of planes in the units, so no need to have different number.
Since I do not use City Attack, I set everything to 0 (Attack and Escort). I do plan to set at 0 also AB attack starting winter.
Right now I'm trying to figure out the best setting concerning the Air Doctrine. I've been reading a lot of numbers, 300, 200, 125, 65. I've been testing with different values but I do not see a lot of changes in the result from my first turn actions since I do destroy almost everything that I can reach.
Now my question:
What is your suggested setting for the Air Doctrine? And why?
Thanks in advance for your help.