USSR MPP's V1.08
Posted: Thu Sep 14, 2017 7:33 am
In regards to some issues with a weakened GE in USSR.
The supply rules had to be changed since they did not make sense and I believe this would result in other needed changes to compensate the GE for the capability hit. The GE have a tough time in the USSR and a good strategy is imperative. As mentioned in other posts you cannot have a broad front approach like in earlier version. Was fun for the GE but demoralized any USSR player.
With the supply changes was an increase in USSR MPP's. I think the changes were too high as the USSR can tech up and build more units than was possible before. Facing tech 2 ground, 2 AA tech Soviet units is tough. And tech 2 Air. This is possible, with a little luck, with the increased MPP's. I think this should be scaled back. Receiving 250 point in Jan 1941 is too much. I think it should be reduced to a level where you cannot tech up each turn and have points to upgrade.
I just think that it is having a major impact on balance for the first months before the invasion.
IMHO.
The supply rules had to be changed since they did not make sense and I believe this would result in other needed changes to compensate the GE for the capability hit. The GE have a tough time in the USSR and a good strategy is imperative. As mentioned in other posts you cannot have a broad front approach like in earlier version. Was fun for the GE but demoralized any USSR player.
With the supply changes was an increase in USSR MPP's. I think the changes were too high as the USSR can tech up and build more units than was possible before. Facing tech 2 ground, 2 AA tech Soviet units is tough. And tech 2 Air. This is possible, with a little luck, with the increased MPP's. I think this should be scaled back. Receiving 250 point in Jan 1941 is too much. I think it should be reduced to a level where you cannot tech up each turn and have points to upgrade.
I just think that it is having a major impact on balance for the first months before the invasion.
IMHO.