For starters, you understand some key things about Japanese aircraft R&D.
• Aircraft become available without research on their arrival date
• For every 100 research points you accumulate for an aircraft, the arrival date is accelerated one month. There are not any diminishing returns in research. 100 points = one month.
• Research factories produce research points instead of aircraft. They do not consume engines for this point. There's a complicated process that determines how many points a factory produces each day. You can read details here:
tm.asp?m=2825013&mpage=2&key=. Pay special attention to anything posted by michealm (the programmer).
• A repaired research factory will produce 0 to 3 research points per day depending upon its size and a random die roll. The optimal size for a research factory is 30 (Assuming sufficient research factories and sufficient supply for repairing them). Fully repaired, size 30 research factories will always generate 1 research point per day. A 600 size factory produces 1 to 3 points per day.
• Unlike aircraft factories, research factories only "Produce" a research point if they are fully repaired.
• If you have 500 of the engine that powers the plane you are researching, you get an extra point towards research progress at each factory that produces a research point in a given turn. Research points granted from the engine bonus DO cost you an engine. This is checked at the time research is generated at each factory, if engine consumption from this bonus reduces your engine count below 500, you do not get the bonus.
• Each capacity point of a factory will cost 1000 supply to repair.
• Research factories will not repair if you do not have sufficient supply.
• Changing the type of plane being produced or researched at a factory will usually cause the factory to be damaged and the capacity to be lowered. The capacity is reduced more when the number of engines of the original model and new model differ.
• Research and production factories convert to their "upgrade" model without incurring damage. e.g. a fully repaired A6M5 research factory converts to a fully repaired A6M5b research factory (in Scenario 1). A fully repaired production Ki-43-1c factory upgrades to a fully repaired Ki-43-Iia factory with the same capacity when the Ki-43-Iia model becomes available . (you can turn this on and off for each factory (see "Upg" in the industry screen.) You can see what upgrades will benefit from this by looking at the "upgrade to" column on the Aircraft Replacement Pool screen which is accessible from the Intelligence Screen. (Press hotkey "I" then "3" to brings this screen up).
• Research factories do not repair every turn. The chance that an R&D factory will repair is the size of the factory in the number of days til arrival for the aircraft. A size 30 factory will have about a 1 in 12 chance to repair when the you are a year before arrival. It would repair every day (assuming good supply) when you are less than 30 days from arrival.
• Research factories convert to production factories when the aircraft they are researching arrives.
• With Realistic R&D "On", factories cannot be converted from Production to Research or from Research to Production. Realistic R&D "Off" allows MORE R&D shenanigans, not less.
• On average, the time to fully repair an unrepaired factory will be ~63% of the time to arrival. The mathematics are fun, and can be found here:
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tm.asp?m=3022096&mpage=1&key=
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tm.asp?m=2908046&mpage=2&key=
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tm.asp?m=2253970&mpage=2&key=
• Japan has 74 research factories on 12/7/41 in scenario 1
Implications for research:
1. The optimal size for an R&D factory is 30. This is because:
a. You get one extra research point from engines PER FACTORY
b. The number of points produced by a factory varies from 0 to 3 per day. If you read michaelm's last post in the link from my previous post, he states that it takes a size 300 factory will guarantee a 2nd point.… Obviously, if you can repair 10 x 30 for the same supply cost, you will get 10 research points per day as opposed to 2. With the engine bonus active for all, you get 20 research points instead of 3.
2. You can accelerate late models of some airframes very easily.
a. Research the A6M2-N Rufe at 5 factories of size 30.
b. Build the Ha-33 production so that you are building 150-200 extra each month by March 42. (get the pool to 500)
c. As each Rufe research factory gets fully built, switch it to A6M8. You must convert the factory one step at a time: A6M2-N -> A6M5, A6M5 -> A6M5b, A6M5b -> A6M5c, A6M5c -> A6M8. Remember that upgrading along the aircrafts upgrade path does not cause the factory to be damaged and it stays FULLY REPAIRED.
d. Plan on flying the A6M8 starting in late 42 instead of . . . 8/45. Yes, this really works.
e. A similar plan works with the Ki-61Ia -> Ki-61 Ib -> Ki-61 Id -> Ki 61-II KAI -> Ki-100-Ia
f. Or Ki-44-Iia to Ki-44-Iic
g. Or Ki43-Iia -> Ki-43-IIIa or Ki-43-IV
h. Etc.
Repair is expensive. You might be inclined to run rampant with research, but you simply cannot afford to do that. Consider that if you build each research factory to 30, then you will repair 30 x 74 = 2,220 repair points at a cost of 2,220,000. At game start, you have about 3 million supply and will produce roughly 23375 supply per day. Let's put that number in perspective: 30 days per month * 23375 supply per day * 44 months = 30,855,000 supply. Just repairing your research factories will cost you 2220000/30855000 = 7.19% of the supply to will produce in the entire game - and to get enough engines for all those factories, you will have to expand engine factories by a similar amount to build the planes in those factories or get an engine bonus for research. Fifteen percent of your supply production is gone off the bat. You have to pick your spots for expansion and research. You *really* want to fine tune your research to consume a minimum of supply and get the most bang for your buck.