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The scenarios of Shifting Sands - Part 1

Posted: Thu Oct 05, 2017 9:38 am
by Dimitris

RE: The scenarios of Shifting Sands - Part 1

Posted: Thu Oct 05, 2017 11:20 am
by Primarchx
Excellent! Can't wait to try Operation Moked.

RE: The scenarios of Shifting Sands - Part 1

Posted: Thu Oct 05, 2017 3:16 pm
by tjhkkr
ORIGINAL: Primarchx
Excellent! Can't wait to try Operation Moked.

I agree. Looking forward to this one...

RE: The scenarios of Shifting Sands - Part 1

Posted: Thu Oct 05, 2017 6:51 pm
by Cik
looks excellent. i love OCA.

RE: The scenarios of Shifting Sands - Part 1

Posted: Thu Oct 05, 2017 7:55 pm
by cns180784
Are they each just scenarios during different times/conflicts involving Israel or is there an actual campaign like NI and CoW?

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 11:18 am
by .Sirius
Hi all the scenarios are in chronologial date order, with a pass score to carry on to the next scenario the bulk of the scenarios are based on the Yom Kippur War 1973

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 6:29 pm
by cns180784
Cool, count me in anyway.

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 6:41 pm
by kevinkins
Can us mere mortal designers set up linked scenarios requiring a "pass score"? Interested in the mechanics of preventing the player from playing scenario packages in any order they please. Maybe the better question is what is a pass score?

Thanks

Kevin

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 6:50 pm
by HalfLifeExpert
I think the 1.09 update that shipped alongside Northern Inferno gave the scenario designer the ability to create campaigns, with the past scores and all.


Basically, the player has to get a certain score to proceed to the next scenario in the campaign.

Frankly, I think Gunner98 should do that with his Fury campaigns when they are done.

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 7:09 pm
by kevinkins
I will move this question over the the scenario and mods forum where it will not distract from Shifting Sands.

Thanks.

Kevin

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 8:42 pm
by Gunner98
when they are done

Be a while yet. Will probably set it up as a campaign but there is no real advantage until they're done.

The Strike Tutorials are set up as a campaign now.

B

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 10:40 pm
by HalfLifeExpert
Yes I know, it will be some time before the Fury series is complete, but once it is, or once one of them is done, it would make sense to transform them into the first true community CMANO campaigns.

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 10:43 pm
by thewood1
No pressure or anything...

RE: The scenarios of Shifting Sands - Part 1

Posted: Fri Oct 06, 2017 10:54 pm
by Gunner98
[8D]None taken[;)]