[FIXED] Ballistic Missile RVs overshoot [1.13 - B972.2 - DB3K 469]
Posted: Thu Oct 12, 2017 12:34 pm
Issue 3:
Playing Blue Dawn, I let the North Koreans shoot their Scud Missiles. Three things happen. First the missiles climb way more than they actually need. That causes them to overshoot (then it gets weird). After they overshoot they go for 10 nm of so and do a 180° turn to try and hit their targets. They hit the targets but do 0 damage. I'm pretty sure ballistic missiles cant turn like that lol.
Playing Blue Dawn, I let the North Koreans shoot their Scud Missiles. Three things happen. First the missiles climb way more than they actually need. That causes them to overshoot (then it gets weird). After they overshoot they go for 10 nm of so and do a 180° turn to try and hit their targets. They hit the targets but do 0 damage. I'm pretty sure ballistic missiles cant turn like that lol.