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Hit Hard Hit Fast

Posted: Wed Nov 01, 2017 7:59 am
by TitaniumTrout
This scenario made me finally dig into weapon release authorizations and understanding strike missions. The quantity of planes is too large to micromanage or manually fire each strike aircraft. As it was it's tough enough to coordinate a dozen strikes.

The problem : Every plane fired every piece of ordnance at a single revetment.

The answer : change the WRA to one round fired instead of all ordnance.

Then something unexpected happened. Every plane came in on the same vector, and all basically fired at the exact same half dozen revetments. Still no good. For this mission you need airfield wide destruction. The answer, Allow Off-Axis Attacks.

Ah hah! Now the strike missions will come in at different vectors. Be aware that this can look dumb as planes fly right back through the AAA again, some babysitting required. I still wish there was a way to randomly define targets, or even prioritize targets in the list. Strike planner 2.0 maybe?

This is the end result. Hopefully that little tidbit will save you a bit of grief. The mission is a lot of fun to watch play out.

Image

RE: Hit Hard Hit Fast

Posted: Thu Nov 09, 2017 5:27 am
by Jorm
Brilliant,
i've been trying to work out how to do this..

RE: Hit Hard Hit Fast

Posted: Thu Nov 09, 2017 5:53 am
by britten
Nice job, thanks for the tip.

RE: Hit Hard Hit Fast

Posted: Mon Nov 13, 2017 8:13 am
by Andrea G
Tried your tip, it worked fine thanks; I forgot to disallow strafing and lost quite a bit of A/C because they remained on target strafing it.

RE: Hit Hard Hit Fast

Posted: Mon Nov 13, 2017 10:29 am
by DrRansom
How did you get the airfield map overlay?

RE: Hit Hard Hit Fast

Posted: Mon Nov 13, 2017 12:06 pm
by TitaniumTrout

RE: Hit Hard Hit Fast

Posted: Mon Nov 13, 2017 12:19 pm
by DrRansom
Thanks! That should be helpful with strike planning too... Apparently the direction of an attack run on a runway matters quite a bit...

RE: Hit Hard Hit Fast

Posted: Thu Jul 26, 2018 11:12 pm
by T Rav
Just tried it with a 4-ship flight against one of the forward Egyptian ABs. What a difference in time spent and success rate. Also, no micro-management. Thanks!

T Rav

RE: Hit Hard Hit Fast

Posted: Sat Jul 28, 2018 7:37 am
by Roby7979
nice job!

RE: Hit Hard Hit Fast

Posted: Mon Mar 25, 2019 5:54 am
by kch
Thanks for the write up... do you use different missions for the revetments and the hangars? And are you looking to strike all the airfields at the same time or are you hitting them sequentially, from East to West..

RE: Hit Hard Hit Fast

Posted: Mon Mar 25, 2019 6:20 am
by overkill01
That's great, thank you for sharing.
I'm interested to see this ingame, do you have a save ?

RE: Hit Hard Hit Fast

Posted: Sun Jan 23, 2022 10:03 am
by aerosky
Great job, thank u!