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Make LocType repairable
Posted: Fri Nov 03, 2017 6:41 pm
by ghoward
Does anyone know how to do this. In Vic's old North Africa scenario, towns and villages etc are set to not buildable, but they are repairable, so it is possible. There is more to doing it that setting buildable=false and setting an EP Cost>0 on the LT page of the editor. I have tried that 10 times. There has to be a switch, or a rulevar, that controls repairabliity for a LocationType, or a LocTypeGroup, or something like that. Does anybody know where it is?
RE: Make LocType repairable
Posted: Fri Nov 03, 2017 6:57 pm
by ernieschwitz
There is a rulevar, but I can't recall exactly where... You might just have to go through them all.
RE: Make LocType repairable
Posted: Fri Nov 03, 2017 7:57 pm
by ghoward
thanks, Ernie
there is a rulevar in the enable/disable section that will disable all repairs. It makes the repair button go away. Disabling repairs makes my problem worse, enabling it doesn't solve anything. Is that what you meant, or do you think there is another?
RE: Make LocType repairable
Posted: Sat Nov 04, 2017 1:03 am
by ernieschwitz
There should be one that does it (a rulevar). What number does the Rulevar you are switching on/off have. Also have you made sure that the location you are using your engineers on, isn't already fully repaired?
RE: Make LocType repairable
Posted: Sat Nov 04, 2017 4:41 pm
by ghoward
Thank You Thank You Thank You. I was referring to rulevar 504, but the one I needed is 902. I dumped the textfiles and searched rulevar.txt for "repair" and it popped right out. I really appreciate your help, it was driving me nuts.