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Aircraft Magazine Values (secret decoder ring )????

Posted: Sat Nov 04, 2017 5:30 pm
by BeirutDude
Two questions?

1. I'm trying to divine the meaning of the Aircraft Stores in Magazines. What is the difference between

Weapon System (1/1)- ROF:5
Weapon System (10/10)- ROF:5
Weapon System (160/160)- ROF:60
Weapon System (2/2)- ROF:5
Weapon System (24/24)- ROF:5

So I get that it's 24 out of 24 of a weapons system in the magazine but for aircraft what is the significance of the Rate Of Fire (ROF)?

And why not just use the (0/10000) - ROF:1 and assign a value of like 200 for everything?

2. Man you can drive yourself crazy trying to import weapons for a USN Carrier CVW for any time period, is there a way to tell the Editor to maximize for certain missions (say AAW and ASuW vs. ASW/Mines?)

THANKS!!!!!!!

RE: Aircraft Magazine Values (secret decoder ring )????

Posted: Sun Nov 05, 2017 12:03 am
by lamboman43
God, I wish there was a way to fill up or alter a carrier's magazines quicker than going one by one and altering it.

RE: Aircraft Magazine Values (secret decoder ring )????

Posted: Sun Nov 05, 2017 5:36 am
by michaelm75au
Run this to fillout a magazine
-- get the magazines on the unit
local unit = {name='CVN 70 Carl Vinson [Nimitz Class]', guid='e0ad9db3-730b-45e5-8c45-2daa8f08a419'}
local mags = ScenEdit_GetUnit({name=unit.name, guid=unit.guid}).magazines
local mag_guid = ''
local mag_items = {}
-- find the one to fillout
for k,v in pairs(mags) do
if v.mag_name == 'Carrier Magazine' then
mag_guid = v.mag_guid
print(v.mag_name)
mag_items = v.mag_weapons
break
end
end
local count = 0
--print(mag_items)
-- update each weapon in the magazine
for k,v in pairs(mag_items) do
--print(v)
local resp = ScenEdit_AddWeaponToUnitMagazine({guid=unit.guid, mag_guid=mag_guid , wpn_dbid=v.wpn_dbid, fillout=true})
count = count + resp
end
print('Added = ' .. count)