Page 1 of 2

MausMan 3d graphics mod

Posted: Sun Nov 05, 2017 4:42 pm
by MausMan2
Over the last year there's been a few folks asking for an EF version of the 3d mod I shared for ME.
Finally got around to cleaning it up some. Here it is for those who need another mod!

MausMan EF 3d graphics




Image

RE: MausMan 3d graphics mod

Posted: Sun Nov 05, 2017 9:06 pm
by fritzfarlig
Looks fantastic I really was looking forward for this mod

RE: MausMan 3d graphics mod

Posted: Mon Nov 06, 2017 2:35 pm
by Crossroads
ORIGINAL: fritzfarlig

Looks fantastic I really was looking forward for this mod

+1


RE: MausMan 3d graphics mod

Posted: Tue Nov 07, 2017 5:02 am
by fritzfarlig
I try yesterday to install the mod without luck
I downloaded the files put it in the mod folder and install the mod
but nothing change, are there some hints or advice

RE: MausMan 3d graphics mod

Posted: Tue Nov 07, 2017 5:23 am
by Crossroads
ORIGINAL: fritzfarlig

I try yesterday to install the mod without luck
I downloaded the files put it in the mod folder and install the mod
but nothing change, are there some hints or advice

If you use the MODS folder that ships with JTCS 2.02, you'd need to create an "East Front" folder under the mod name, and to move the content there:



Image

RE: MausMan 3d graphics mod

Posted: Tue Nov 07, 2017 5:27 am
by Crossroads
^^ 3DMausManModExtra could (should) be made a separate MODS subfolder as well, and to have its content placed similarly into "East Front" subfolder within. Then, those mods could be activated and deactivated with JSGME as well.

In other words, you'd have these two new mod folders within MODS

[*] EF 110517 MausMan Graphics
[*] 3DMausManModExtra

Both would have the actual content in a \East Front\* subfolder.

RE: MausMan 3d graphics mod

Posted: Tue Nov 07, 2017 6:58 am
by fritzfarlig
ok all files from maus in a subfolder call "East Front"

RE: MausMan 3d graphics mod

Posted: Fri Nov 10, 2017 1:30 am
by MausMan2
yep, thanks Crossroads. That's likely the better way to package it. -was thinking it would be a bit overkill to make a mod of a mod.

RE: MausMan 3d graphics mod

Posted: Sat Nov 11, 2017 10:20 am
by Warhorse
Looks good man, thanks!!

RE: MausMan 3d graphics mod

Posted: Sun Nov 12, 2017 6:02 am
by fritzfarlig
All working good

RE: MausMan 3d graphics mod

Posted: Tue Dec 19, 2017 2:51 am
by BloodyBill76
Excellent mod. Thank you for this.

RE: MausMan 3d graphics mod

Posted: Tue Dec 19, 2017 2:47 pm
by BloodyBill76
Amazing mod!

Image

RE: MausMan 3d graphics mod

Posted: Mon Jan 15, 2018 1:08 am
by Hermann71
Looks good ! Looks like my old (H.Balck) PG3D mod 15 years back

RE: MausMan 3d graphics mod

Posted: Mon Jan 15, 2018 10:54 pm
by MausMan2
thanks, enjoy. If I can ever get the ME2.0 update mod out, I may even have time to play it... That is, before turning around and rebuilding this one again!

RE: MausMan 3d graphics mod

Posted: Tue Jan 16, 2018 1:18 pm
by MrRoadrunner
ORIGINAL: Hermann71

Looks good ! Looks like my old (H.Balck) PG3D mod 15 years back

I don't like either version. PG?

RR

RE: MausMan 3d graphics mod

Posted: Thu Jan 18, 2018 3:58 pm
by Oberst_Klink
ORIGINAL: MrRoadrunner

ORIGINAL: Hermann71

Looks good ! Looks like my old (H.Balck) PG3D mod 15 years back

I don't like either version. PG?

RR
(P)anzer (G)eneral

Klink, Oberst

RE: MausMan 3d graphics mod

Posted: Mon Feb 19, 2018 11:47 pm
by athineos
ORIGINAL: MrRoadrunner

ORIGINAL: Hermann71

Looks good ! Looks like my old (H.Balck) PG3D mod 15 years back

I don't like either version. PG?

RR


I Agree 100%

RE: MausMan 3d graphics mod

Posted: Tue Feb 20, 2018 4:54 am
by Crossroads
ORIGINAL: MausMan2

thanks, enjoy. If I can ever get the ME2.0 update mod out, I may even have time to play it... That is, before turning around and rebuilding this one again!

Well, hopefully the ME2.0 experience helps with converting this to EF III. [:)]

JTCS East Front utilises default regions/biomes for Eastern Europe and Eurasia, while with EF III there's going to be Western Europe tiles for western most Polish areas especially.

But once you get that far let us have a chat, defaults hopefully will go a long way, then a matter of "just" adding buildings that match the region. Biome related tiles would be more adaptable from region to another, I'd think.

RE: MausMan 3d graphics mod

Posted: Fri Feb 23, 2018 6:01 pm
by TomBombadil711
Sorry if this has been asked before but is it possible to use this mod in the West Front game?

RE: MausMan 3d graphics mod

Posted: Sun Feb 25, 2018 12:24 am
by Plodder
ORIGINAL: TomBombadil711

Sorry if this has been asked before but is it possible to use this mod in the West Front game?
+1

Also would it be possible to add the desert terrain from CSME to this as well?