Page 1 of 1
Netplay 2.6.1 - Debarked unit results in damaged game which leaves unit on TRS.
Posted: Wed Nov 08, 2017 1:52 pm
by davidachamberlain
What has occurred is that after Debarking the JP MTN and continuing till the end of impulse and save the game at the start of the next impulse. When restoring, there is an error and it appears that the unit is still on the TRS. I have seen this type of problem before and it will usually resolve itself at the Return to Base, but this should not be happening. I am guessing that there might be some problem related to Undo's.
Error message (which will display after restore):
Informative Message: Warning, game damaged (#105). Naval Transport is marked as transporting 1st Mtn. But 1st Mtn is not being transported. Correction made.
Dave
RE: Netplay 2.6.1 - Debarked unit results in damaged game which leaves unit on TRS.
Posted: Wed Nov 08, 2017 4:26 pm
by paulderynck
If this is to be investigated you probably need to have a game save, with a matching sequence number, from the other player posted as well.
RE: Netplay 2.6.1 - Debarked unit results in damaged game which leaves unit on TRS.
Posted: Wed Nov 08, 2017 5:00 pm
by davidachamberlain
Both files are in the same ZIP file.
Dave
RE: Netplay 2.6.1 - Debarked unit results in damaged game which leaves unit on TRS.
Posted: Fri Dec 15, 2017 1:31 pm
by Sabre21
This has happened in my games on a number of occasions, but every time it was in the South China Sea. Once when debarking an Australian unit into Singapore and twice when going into Borneo and Java with the Japs. The latter though was on an invasion and using undo then. It may have happened elsewhere, but these 3 times I recall when the undo was used.
RE: Netplay 2.6.1 - Debarked unit results in damaged game which leaves unit on TRS.
Posted: Tue Dec 19, 2017 1:16 pm
by gw15
Paul - I think this is the same problem we had; "ghost" units in the SC Sea.
RE: Netplay 2.6.1 - Debarked unit results in damaged game which leaves unit on TRS.
Posted: Wed Dec 20, 2017 1:33 am
by paulderynck
Could be - if Undo was involved.
As I reported to Steve on the beta forum; in our game I RTB'd some loaded TRSs and then changed my mind about their destination port and Undid the RTB. As soon as that happened, I had ghost units on the TRSs that remained through game saves and into the next turn's naval moves. (I remember that because we'd hoped that it would not be part of the game save, or would be somehow "reset" when the next turn began. Then, even though I could move the TRSs, the units were never eligible for debark or invasion.)
Did not submit a saved game because it is so easily reproducible.