Germany at War Updated to version 1.08
Posted: Mon Nov 13, 2017 11:49 am
Hi everybody!
Germany at War: Barbarossa 1941 has been updated to version 1.08!
New features, new units, new maps, and bug fixes are making this version a true milestone!
Check the entire changelog below!
Special thanks go to:
• terminator (Chief of QA)
• Marechal (OKH chief Eastern Front)
• zakblood (Chief of morale & propaganda)
Also thanks to the supporters at the Matrix and DesignModProject forums:
• klhbekool
• stormbringer3
• tombo
• IronCross
• Magic1111
You can download the update from here
1.08 Changelog
Added:
• New scenarios done by Jean Dillmann(aka terminator):
◦ Eben Emael (1.03)
◦ Battle of Odessa 1941 (1.02)
◦ Kutno 1939 (1.04)
• updated campaign Eastern Front v1.07 done by Zigmunds Steins(aka Marechal)
• marker in improvement for selected changes
• units can now be excluded out of the <tab> cycling of units by pressing <q> while the unit is selected
• new victory condition possible: reduce minefield strength
• unexplored areas are now named as such in the hex info of the panel
• marker for used/ignored units
• new AI abilities that improve offensive behavior which e.g. leads to raids against rear cities if the units are available
• combat results can now be limited or completely turned off for the map in the options
• Options End turn on/off
• map of Western Europe
• Extras folder with screenshots of the development (terminator)
New units:
• Finland:
◦ Fokker D.XXI
◦ 37 PstK/36
◦ 40 ItK/36
◦ Bunker garrison (terminator)
◦ 8.8 FlaK from spring 1943 on
• Germany:
◦ Panzer IV F1 (terminator & Marechal)
◦ SS (Elite)-Cavalry (Marechal)
◦ Jager and Light Infantery (Marechal & terminator)
◦ Panzer I Ausf. A
◦ Panzer I Ausf. B
◦ 3,7 cm PaK 36(p)
• Hungary:
◦ Zrinyi II with skirts (model)
• Italy:
◦ L6/40
◦ Macchi C.200
• Netherlands:
◦ Fokker D.XXI
◦ Bofors 37mm
• Poland:
◦ wz.36
◦ Bofors 40mm (AA)
• Romania:
◦ Bofors 37mm (AT)
• Soviet Union:
◦ Bofors 37mm (AT)
• Yugoslavia:
◦ Bofors 37mm (AT)
Fixed:
• if units can be deployed and the last in the list was disbanded, the game crashed
• embarking units into airtransport produced "ghost units" that could not be moved
• values of resources and undeployed units were not updated after returning from recruitment to inspection
• Crash in hq if you loaded a map without units
• error in sound handler lead unter certain circumstances to a game crash in deploy window
• engineers could remove mines while airborne
• Slovak infantry too expensive
• Elite Panzergrenadiers had no fuel (terminator)
• rare crash under Windows 8 and 10 due to memory issues
• minefields are visible by deploy
• reinforcements that arrive on objects now occupy them
• Jagdpanzer designations on counter unified + 38(t) was missing in English (terminator)
• Missing images in messages at AGN Riga 1941,Riga 1941(single map) and AA-Lwow1941
• FlaK sound does not work in all combat situations
• some rocket units had wrong names & symbols on the counter (terminator)
• supply fields of the enemy were not displayed in the editor
• units with vehicles could be airborned (terminator)
• AI equips support units before the first human turn (terminator)
• Recruitment could be reached with shortcut even if it was not posssible in a scenario (terminator)
• several typos (terminator)
• transport structure was missing for Poland, Belgium, Netherlands and Yugoslavia (terminator)
• "destroyed" marker did not disappear after railbridge was repaired (terminator)
• added winter penalties to (terminator):
• self-propelled artillery, anti-air and anti-tank with Pz. III or IV chasis follow the same winterrules as the respective tanks now
◦ several self-propelled guns like Wurfrahmen 40
◦ Panzergrenadiere
◦ MechCorps
• bridges can now bridge sea and lake hexes
Changed:
• German construction engineers now cost 100/batallion (terminator)
• Soviet construction engineers now cost 100/batallion and have lower combat values (terminator)
• Bf110 C-1,C-4 & F-2 +2 ammo (stormbringer3)+
• Zrinyi II +2 defense against ordnance (terminator)
• Nato symbols of Polish units under Soviet control now have colour of minors
• windowed mode is now rigid and stays in the size of the selected resolution
• German cavalry available earlier than 10/1939 (terminator)
• German cavalry can be bought in any kind of formation
• bunker garrisons can be either battalion or regiment size in any nation (terminator)
• observation companies are available from level 1 (was level 4) (terminator)
• support units for scouts have been reduced and the remaining SUs are available for the batallions (terminator)
• air units can get the +1 strength only from level 2 on (was level 1)
• German security has division as default formation and new 3d model (2x rifle)
• TP-7 was given correct name 7TP and values were adjusted (are now like Finnish T-26) (terminator)
Removed:
• Soviet destroyer which will come back in a later update but working correctly
Editor:
Added:
◦ button to start scripteditor from within the game
Fixed:
◦ brigades had wrong maximum strength (terminator)
◦ transports are not deleted if you switch unit types (terminator)
Germany at War: Barbarossa 1941 has been updated to version 1.08!
New features, new units, new maps, and bug fixes are making this version a true milestone!
Check the entire changelog below!
Special thanks go to:
• terminator (Chief of QA)
• Marechal (OKH chief Eastern Front)
• zakblood (Chief of morale & propaganda)
Also thanks to the supporters at the Matrix and DesignModProject forums:
• klhbekool
• stormbringer3
• tombo
• IronCross
• Magic1111
You can download the update from here
1.08 Changelog
Added:
• New scenarios done by Jean Dillmann(aka terminator):
◦ Eben Emael (1.03)
◦ Battle of Odessa 1941 (1.02)
◦ Kutno 1939 (1.04)
• updated campaign Eastern Front v1.07 done by Zigmunds Steins(aka Marechal)
• marker in improvement for selected changes
• units can now be excluded out of the <tab> cycling of units by pressing <q> while the unit is selected
• new victory condition possible: reduce minefield strength
• unexplored areas are now named as such in the hex info of the panel
• marker for used/ignored units
• new AI abilities that improve offensive behavior which e.g. leads to raids against rear cities if the units are available
• combat results can now be limited or completely turned off for the map in the options
• Options End turn on/off
• map of Western Europe
• Extras folder with screenshots of the development (terminator)
New units:
• Finland:
◦ Fokker D.XXI
◦ 37 PstK/36
◦ 40 ItK/36
◦ Bunker garrison (terminator)
◦ 8.8 FlaK from spring 1943 on
• Germany:
◦ Panzer IV F1 (terminator & Marechal)
◦ SS (Elite)-Cavalry (Marechal)
◦ Jager and Light Infantery (Marechal & terminator)
◦ Panzer I Ausf. A
◦ Panzer I Ausf. B
◦ 3,7 cm PaK 36(p)
• Hungary:
◦ Zrinyi II with skirts (model)
• Italy:
◦ L6/40
◦ Macchi C.200
• Netherlands:
◦ Fokker D.XXI
◦ Bofors 37mm
• Poland:
◦ wz.36
◦ Bofors 40mm (AA)
• Romania:
◦ Bofors 37mm (AT)
• Soviet Union:
◦ Bofors 37mm (AT)
• Yugoslavia:
◦ Bofors 37mm (AT)
Fixed:
• if units can be deployed and the last in the list was disbanded, the game crashed
• embarking units into airtransport produced "ghost units" that could not be moved
• values of resources and undeployed units were not updated after returning from recruitment to inspection
• Crash in hq if you loaded a map without units
• error in sound handler lead unter certain circumstances to a game crash in deploy window
• engineers could remove mines while airborne
• Slovak infantry too expensive
• Elite Panzergrenadiers had no fuel (terminator)
• rare crash under Windows 8 and 10 due to memory issues
• minefields are visible by deploy
• reinforcements that arrive on objects now occupy them
• Jagdpanzer designations on counter unified + 38(t) was missing in English (terminator)
• Missing images in messages at AGN Riga 1941,Riga 1941(single map) and AA-Lwow1941
• FlaK sound does not work in all combat situations
• some rocket units had wrong names & symbols on the counter (terminator)
• supply fields of the enemy were not displayed in the editor
• units with vehicles could be airborned (terminator)
• AI equips support units before the first human turn (terminator)
• Recruitment could be reached with shortcut even if it was not posssible in a scenario (terminator)
• several typos (terminator)
• transport structure was missing for Poland, Belgium, Netherlands and Yugoslavia (terminator)
• "destroyed" marker did not disappear after railbridge was repaired (terminator)
• added winter penalties to (terminator):
• self-propelled artillery, anti-air and anti-tank with Pz. III or IV chasis follow the same winterrules as the respective tanks now
◦ several self-propelled guns like Wurfrahmen 40
◦ Panzergrenadiere
◦ MechCorps
• bridges can now bridge sea and lake hexes
Changed:
• German construction engineers now cost 100/batallion (terminator)
• Soviet construction engineers now cost 100/batallion and have lower combat values (terminator)
• Bf110 C-1,C-4 & F-2 +2 ammo (stormbringer3)+
• Zrinyi II +2 defense against ordnance (terminator)
• Nato symbols of Polish units under Soviet control now have colour of minors
• windowed mode is now rigid and stays in the size of the selected resolution
• German cavalry available earlier than 10/1939 (terminator)
• German cavalry can be bought in any kind of formation
• bunker garrisons can be either battalion or regiment size in any nation (terminator)
• observation companies are available from level 1 (was level 4) (terminator)
• support units for scouts have been reduced and the remaining SUs are available for the batallions (terminator)
• air units can get the +1 strength only from level 2 on (was level 1)
• German security has division as default formation and new 3d model (2x rifle)
• TP-7 was given correct name 7TP and values were adjusted (are now like Finnish T-26) (terminator)
Removed:
• Soviet destroyer which will come back in a later update but working correctly
Editor:
Added:
◦ button to start scripteditor from within the game
Fixed:
◦ brigades had wrong maximum strength (terminator)
◦ transports are not deleted if you switch unit types (terminator)