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How to 'deselect' a unit on the map?

Posted: Thu Nov 16, 2017 2:02 pm
by Shadrach
Maybe I'm just being completely daft [:(] but I can't really figure this out: Once you select a unit, the movement order arrows appear - but how do you actually *deselect* a unit to go examine other units or enemy units without having the long tail of movement hanging after?

It's kind of 'dangerous' too, as if you're not careful you could accidentally order a move - thankfully there's Undo...

I would assume either ESC or left-clicking anywhere else on the map, for instance an empty hex, would cancel the move, since you use right-click to move. Also the right-click > Abort command doesn't seem to do it, there's still the movement arrows [&:]

Had a quick look at the manual but couldn't really find something relevant.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 2:04 pm
by solops
Good question.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 2:17 pm
by gbaby
Is "abort a move" really the right term? Abort a move is the undo.

Actually, I would say it is "how do you have no unit selected". Because that is all that is going on, there is a unit selected at all times. I have never discovered a method to have no unit selected, but this never bothered me in play once I accepted that the unit box is showing currently selected unit.

Never has caused an issue, except I hate that "auto select next unit when move current", but as usual, its an option to turn off, which I do.

Not sure how useful a "no unit selected" key or button is, but I can understand how it can be annoying having the move path extending out when just exploring the map. At least it dissappears once you go beyond units maximum MP. I just ignore it or select another unit, like an air unit that does not display a move path unless over a valid airfield.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 2:26 pm
by Shadrach
Yeah, it should be called 'How to deselect a unit' [8D]

Long-time players are probably used to it, sure. But for us "relative" newbies, this is just very confusing.

Pressing ESC, left-clicking an empty hex (or an enemy unit) should deselect the unit.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 2:57 pm
by Sniper31
This is an interesting question that I would like to know the answer to as well. That is if there is an answer.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 3:01 pm
by ralphtricky
There isn't a way to deselect all units that I know of, it's never come up.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 3:08 pm
by Sniper31
ORIGINAL: ralphtrick

There isn't a way to deselect all units that I know of, it's never come up.

Thanks for the answer Ralph. It's unfortunate, as I have the same concerns regarding this as Stian, but it's not a deal breaker for me either.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 3:12 pm
by Shadrach
How much work would it be to change it to allow deselecting a unit?

Not a big deal for me either, but if it could be put on the wishlist that'd be great.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 6:07 pm
by Meyer1
Yeah you can`t do that. A unit is always selected. That is something that bothered me when first started with TOAW, but, trust me, eventually you will get used to it.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 9:18 pm
by radic202

Yep I have the same problem as well. I mean right-click, left-click, tab, shift....I mean how hard can it be to deselect a unit/stack? Anyhow it's a minor issue but it would be nice if it was clearer somewhere on the interface.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 9:19 pm
by alwaysdime
I vote for a deselect as well. The use case would be you have a unit selected and you want to click on an enemy stack to cycle thru their units you can't do it. You have the combat arrow so you have to select a different unit not adjacent to the enemy. Not a huge issue but something that should be patched at some point. I'm surprised its never come up in the past 20 years.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 9:22 pm
by radic202
ORIGINAL: alwaysdime

I vote for a deselect as well. The use case would be you have a unit selected and you want to click on an enemy stack to cycle thru their units you can't do it. You have the combat arrow so you have to select a different unit not adjacent to the enemy. Not a huge issue but something that should be patched at some point. I'm surprised its never come up in the past 20 years.

I am actually surprised it did not come up during Beta Testing? Please consider this for an upcoming patch.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 9:31 pm
by Meyer1
ORIGINAL: alwaysdime

I vote for a deselect as well. The use case would be you have a unit selected and you want to click on an enemy stack to cycle thru their units you can't do it. You have the combat arrow so you have to select a different unit not adjacent to the enemy. Not a huge issue but something that should be patched at some point. I'm surprised its never come up in the past 20 years.
Are you sure about that? Don't have the game yet, bu in TOAW III you could left click on an enemy stack and go through their units even when the selected friendly unit is adjacent. Since it's the right click the one that trigger the action on the enemy, there is no problem.

RE: How to 'deselect' a unit on the map?

Posted: Thu Nov 16, 2017 9:32 pm
by muzzlehead
Lol... I just spent the last 30 minutes pouring through the manual trying to figure out how to deselect a unit. Finally I came to the forum out of frustration.... at least I am in good company [:'(]

+1 to be able to deselect a unit.. I particularly do not like the red arrow following me around the map as I move the cursor.

RE: How to 'deselect' a unit on the map?

Posted: Thu Nov 16, 2017 9:48 pm
by gbaby
I really hope this is just newer players.

I too was befuddled by it when I first started playing years ago. But trust me, it is something you really do NOT notice after some playing time.

Give it a chance, its been this way for every version and is part of the engine. I'm happy that BTS and over extended supply gets worked on instead of something like this. But hey, if they can do it easily and not break it or take cycles from other things, fine.

Anyway, to each their own I guess.


RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 9:51 pm
by alwaysdime
ORIGINAL: Meyer1
ORIGINAL: alwaysdime

I vote for a deselect as well. The use case would be you have a unit selected and you want to click on an enemy stack to cycle thru their units you can't do it. You have the combat arrow so you have to select a different unit not adjacent to the enemy. Not a huge issue but something that should be patched at some point. I'm surprised its never come up in the past 20 years.
Are you sure about that? Don't have the game yet, bu in TOAW III you could left click on an enemy stack and go through their units even when the selected friendly unit is adjacent. Since it's the right click the one that trigger the action on the enemy, there is no problem.
Actually your are correct. The icon doesn't change back to the normal icon so I never tried clicking on the stack. DOH!

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 9:53 pm
by winkr7
So how do you deselect a unit? (I mean have no unit selected)

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 9:57 pm
by Meyer1
ORIGINAL: winkr7

So how do you deselect a unit? (I mean have no unit selected)
Can`t do it. there's always one unit selected.

RE: How to 'abort' a movement?

Posted: Thu Nov 16, 2017 11:50 pm
by larryfulkerson
Why would you ever want a condition where you DON'T have a current unit?

RE: How to 'abort' a movement?

Posted: Fri Nov 17, 2017 2:25 am
by goodwoodrw
To prevent unwanted movement