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Map Editor - Water Hex Confusion

Posted: Sat Nov 18, 2017 5:17 pm
by ScepticSmith568
Having issues with the Map Editor: both Shallow & Deep Water showing up as the same shade of light blue. Strange...

RE: Map Editor - Water Hex Confusion

Posted: Sat Nov 18, 2017 5:30 pm
by Oberst_Klink
Check; not sure why.

Klink, Oberst

Image

RE: Map Editor - Water Hex Confusion

Posted: Sat Nov 18, 2017 6:13 pm
by geozero
I just saw that too. Another "glitch".

I smell a patch coming.

Why wasn't any of this caught in the 5+ years of development and testing?

[Deleted]

Posted: Wed Nov 22, 2017 7:53 am
by Anonymous
[Deleted by Admins]

RE: Map Editor - Water Hex Confusion

Posted: Wed Nov 22, 2017 8:03 am
by Oberst_Klink
ORIGINAL: larrybush

I have the same problem trying to map out a Guadalcanal scenario. The game suddenly turned all ocean hexes to shallow and the fill button for deep water won't fix it. In fact the fill button does not work.

Now I seem stuck. Can't attach a scn file, what can I attach to help fix this?
Larry

just ZIP the .SCE file. AFAIK it has been reported to the devs. Note: I checked Guadalcanal that was included in TOAW IV; maybe because I use customised graphuc tiles... seems to work here. Alas, let me have a look at our .SCE once you posted it here, OK?

Klink, Oberst

[Deleted]

Posted: Wed Nov 22, 2017 8:51 am
by Anonymous
[Deleted by Admins]

RE: Map Editor - Water Hex Confusion

Posted: Wed Nov 22, 2017 8:52 am
by Lobster
ORIGINAL: geozero

I just saw that too. Another "glitch".

I smell a patch coming.

Why wasn't any of this caught in the 5+ years of development and testing?

So many things I could say. [:D]

From a scenario with non modified graphics.



Image

[Deleted]

Posted: Wed Nov 22, 2017 9:14 am
by Anonymous
[Deleted by Admins]

RE: Map Editor - Water Hex Confusion

Posted: Wed Nov 22, 2017 5:54 pm
by ralphtricky
Thanks, I'll take a look

[Deleted]

Posted: Wed Nov 22, 2017 7:57 pm
by Anonymous
[Deleted by Admins]

RE: Map Editor - Water Hex Confusion

Posted: Sun Dec 17, 2017 6:50 pm
by ScepticSmith568
Just a hunch - but it seems like the issue may be related to a feature that is trying to force land-locked water hexes ("lakes?") to Shallow Water. Problem also seems a bit more likely to occur when working on areas that border the edge of the display area.

RE: Map Editor - Water Hex Confusion

Posted: Sun Dec 17, 2017 7:40 pm
by ralphtricky
Bingo, it displays correctly in the tooltip, but doesn't display correctly on the map, it thinks it's lake terrain. I'm going to take a look at why that's happening.

RE: Map Editor - Water Hex Confusion

Posted: Sun Dec 17, 2017 7:57 pm
by ralphtricky
OK, it only happens with maps that are wider than they are tall. For now, modify the size and it should work fine.

Please let me know if that didn't help until I get a new version out.

Ralph

[Deleted]

Posted: Mon Dec 18, 2017 7:30 am
by Anonymous
[Deleted by Admins]

RE: Map Editor - Water Hex Confusion

Posted: Tue Dec 19, 2017 1:00 am
by ScepticSmith568
Cool -

For now, adjusting maps to be taller than they are wide helps: I'm still getting the error on land locked bodies of water (ie - Black Sea, etc.). Unless you are drawing lots of maps of Minnesota or Finland, the Auto Lake thing is unlikely to be missed by many... if that is the source of the issue.

Thanks for taking a look!!!