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3R
Posted: Sun Nov 19, 2017 11:37 am
by sPzAbt653
Yes, an Avalon Hill Third Reich adaption. You can see the original development thread [from the very inception] here:
tm.asp?m=3017830&mpage=1&key=
RE: 3R
Posted: Sun Nov 19, 2017 2:59 pm
by Redmarkus5
ORIGINAL: sPzAbt653
Yes, an Avalon Hill Third Reich adaption. You can see the original development thread [from the very inception] here:
tm.asp?m=3017830&mpage=1&key=
Thanks!
Reading the install txt file, where does the equipment file go?
RE: 3R
Posted: Sun Nov 19, 2017 3:02 pm
by Oberst_Klink
ORIGINAL: redmarkus4
ORIGINAL: sPzAbt653
Yes, an Avalon Hill Third Reich adaption. You can see the original development thread [from the very inception] here:
tm.asp?m=3017830&mpage=1&key=
Thanks!
Reading the install txt file, where does the equipment file go?
.EQP always goes into the specific scenario folder in graphics override.
Klink, Oberst
RE: 3R
Posted: Sun Nov 19, 2017 3:16 pm
by sPzAbt653
I made the Install Instructions so that they cover everything I could think of, and so that they would hopefully apply to any scenario. This means it includes more instruction than usually needed, but it also means that we don't have to type up new instructions for every scenario, and also that any scenario designer can use them for inclusion with their scenario.
For the .eqp file, I thought that the part below would cover it. Please let me know if it is unclear. Thanks!
If the zipped file contains files in addition to the scenario and text files, go to 'The Operational Art of War IV' directory and open the 'Graphics Override' folder. Create a new folder called 'Name of Scenario' [must read EXACTLY as the Scenario Name]. Place the additional files into the folder you just created.
RE: 3R
Posted: Sun Nov 19, 2017 4:43 pm
by budd
I get a "your using the wrong equipment file" message at start. Put the scenario file in a usermade scenario folder I made where the rest of the scenario folders are, then made a 3R folder in graphics override and placed everything else in that folder, including the equipment file. Why the message, seems like i followed the instructions or doesn't the message matter?
RE: 3R
Posted: Sun Nov 19, 2017 5:02 pm
by sPzAbt653
Hi Budd, sorry you are having trouble. I do run thru the procedure myself here before I post the zip's, so that I know that it should work elsewhere. Please double check that it looks like this [W7 pictured]:

RE: 3R
Posted: Sun Nov 19, 2017 5:03 pm
by sPzAbt653
Forgot to answer your question - it may matter if you get that message, so it is best to not continue until you get it straightened out.
RE: 3R
Posted: Sun Nov 19, 2017 6:32 pm
by budd
Thanks, added the dash and Axis to the folder name, worked.
Thanks for putting these up, appreciate it.
RE: 3R
Posted: Sun Nov 19, 2017 6:57 pm
by Crossroads
RE: 3R
Posted: Sun Nov 19, 2017 7:27 pm
by Silvanski
Yes, always make sure that the eqp file and folder name EXACTLY match the scenario name... same goes for any title illustration or .doc .pdf file associated with the scenario.
And thanks for uploading your brainchilds here sPzAbt653
RE: 3R
Posted: Mon Nov 20, 2017 12:02 am
by Rosseau
Thanks Steve! I couldn't even find this one in the Legacy pack.
RE: 3R
Posted: Mon Nov 20, 2017 12:45 am
by sPzAbt653
ORIGINAL: budd
Thanks, added the dash and Axis to the folder name, worked.
Hint: When you are adding a Graphics Folder, go to the Scenario File first and Copy the Scenario Name, then go to Graphics Override and Create New Folder, then Paste in the Scenario Name to that Folder. This will avoid simple character issues that sometimes avoid our gaze [;)]
RE: 3R
Posted: Wed Nov 22, 2017 3:40 pm
by Redmarkus5
I'll be able to figure this out when I have a moment, but I expect a lot of players won't. I wonder if scenarion designers could provide the files already nested in the folder structure needed, along with a simple READ ME?
RE: 3R
Posted: Wed Nov 22, 2017 6:53 pm
by sPzAbt653
You think you have a lot to do, imagine what we have to do ! But you are correct, I will fix this zip and re-up it when I get a chance. Thanks!
RE: 3R
Posted: Thu Nov 23, 2017 9:48 am
by jnpoint
ORIGINAL: sPzAbt653
Yes, an Avalon Hill Third Reich adaption. You can see the original development thread [from the very inception] here:
tm.asp?m=3017830&mpage=1&key=
Thank you - this looks like fun.
RE: 3R
Posted: Thu Nov 23, 2017 10:43 am
by Redmarkus5
ORIGINAL: sPzAbt653
You think you have a lot to do, imagine what we have to do ! But you are correct, I will fix this zip and re-up it when I get a chance. Thanks!
LOL - I know and I do appreciate it!
RE: 3R
Posted: Fri Dec 08, 2017 3:23 pm
by gbaby
I usually like the ambiance of turns showing current date, etc. Strange, but this scenario is showing a start date of...
Turn 1, April 1st, 653AD
That just can't be right. The 1st Reich didn't even start till 962AD!
Also, more worrisome is that the game is set to 24 turns only with weekly turns. Something got a little twisted.
Anyway, don't know how the calendar got messed up, but it makes me nervous about the scenario state before investing time into it. Strange.
RE: 3R
Posted: Fri Dec 08, 2017 3:43 pm
by sPzAbt653
I've got you covered, I just didn't cover it in the Scenario Briefing [:(]
On turn one you get a note in the News. At the bottom right of the map is a Time Track [remember in the boardgame days we used to have to move a piece ourselves with our own hand in order to keep track of time/turns!!]. When you mouse over the unit in the Time Track, the current Time is seen in the upper right unit box.

RE: 3R
Posted: Fri Dec 08, 2017 5:13 pm
by gbaby
Okay, thanks for clearing that up for me. So it is a seasonal/bi-seasonal turn, explaining the number of turns? I'll figure it out.
All the graphics and everything else looks fine, so now that you straightened out the different date tracking, I'm off to give a go.
Thanks again.
RE: 3R
Posted: Fri Dec 08, 2017 5:15 pm
by larryfulkerson
I'm off to give a go.
How about doing an AAR so we can watch your progress?