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Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 8:04 am
by Boonierat1972
Hello all,
I've received several messages recently asking why my VCO series (
https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.
That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 8:38 am
by Phoenix100
Thanks! Look forward to that.
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 9:34 am
by Olorin
Thanks for your work, I'm eagerly waiting for the new version. [&o]
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 9:37 am
by berto
The VCO series alone is sufficient reason to purchase TOAW, IMO.
I look forward to an updated VCO series with the keenest of interest.
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 10:18 am
by BigDuke66
This are great news, the series is not only fun to play but educating too.
Looking forward to the revamped release.
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 12:17 pm
by r6kunz
Great news, Stéphane,
I am so glad to hear this series is not going to the rubbish bin!
Good luck!
Robert
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 12:25 pm
by Boonierat1972
Thanks Robert! not at home right now so I can't check my map, where is hex 87,159? [:D]
EDIT : found it, its An Loc [:)]
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 12:39 pm
by sPzAbt653
To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !

RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 1:53 pm
by pkpowers
Thanks, this is great news ; playing your scenario and following your supplied history timeline makes this a great learning experience. Thanks again for listening !
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 3:59 pm
by cantona2
ORIGINAL: Boonierat1972
Hello all,
I've received several messages recently asking why my VCO series (
https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.
That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
That is awesome news Boonierat. Look forward to them and many, many thanks
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 4:44 pm
by comte
Wow great news looking forward to this [8D]
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 10:12 pm
by alwaysdime
yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.
P.S. Thanks for caring enough to make them better and for doing them in the first place. It was a huge task and people loved your work.
RE: Vietnam Combat Operations update
Posted: Mon Nov 20, 2017 10:54 pm
by Silvanski
Fantastic news Stephane !
RE: Vietnam Combat Operations update
Posted: Tue Nov 21, 2017 5:52 am
by Boonierat1972
ORIGINAL: alwaysdime
yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.
They are not unplayable by a long shot, the issues are mostly graphical, but you can play with the alt graphics folder and import the older TOAW III graphics if you feel like it. That said, newer versions of the game engine from TOAW III 3.4 on might have altered the gameplay a bit. Let's just say they are no longer "supported" [:)]
RE: Vietnam Combat Operations update
Posted: Tue Nov 21, 2017 6:08 am
by Boonierat1972
The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:
Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)
RE: Vietnam Combat Operations update
Posted: Tue Nov 21, 2017 3:25 pm
by Boonierat1972
Began toying with the modable placename bitmaps and created one for landing zones. Thinking of creating more for firebases and base camps.

RE: Vietnam Combat Operations update
Posted: Tue Nov 21, 2017 3:36 pm
by IslandInland
I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.
RE: Vietnam Combat Operations update
Posted: Tue Nov 21, 2017 5:55 pm
by PoorOldSpike
ORIGINAL: XXXCorps
I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.
Hey Uncle Ho, what do you say to Matrix's finest?

RE: Vietnam Combat Operations update
Posted: Tue Nov 21, 2017 6:00 pm
by KGrob
ORIGINAL: sPzAbt653
To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !
Thanks, I didn't know that. It will be helpful to me in the future.
RE: Vietnam Combat Operations update
Posted: Tue Nov 21, 2017 6:08 pm
by KGrob
ORIGINAL: Boonierat1972
Hello all,
I've received several messages recently asking why my VCO series (
https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.
That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
Thank you, I played one longish "Vietnam" scenario under the previous version of this game and it was fun. I look forward to your contribution.
A suggestion (if possible): Include at least the option for some ahistorical developments so we humans don't quite know what to expect...everyone knows about Tet '68 for example...it doesn't need to be too crazy, just enough of a change to keep things fresh from game to game.
...again, only if it's possible. Like everyone, I'm very happy with anything you come up with...I'm just suggesting that if it is possible without too much difficulty, then...well...I'd love to see what you come up with.
Best wishes.