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Tournament
Posted: Mon Nov 20, 2017 9:28 am
by Amadeus
Anyone there who ever think about a Tournament. I just saw the Tournament page of Slitherine for some other games but that would fit for SC too. What do you guys think. Maybe it will last too long but we could choose Case Blue for example for quicker results.
RE: Tournament
Posted: Mon Nov 20, 2017 11:56 am
by Sugar
I`d like to see a tournament, but in order to judge about balancing; therefore I`d prefer the 39 scenario.
RE: Tournament
Posted: Mon Nov 20, 2017 12:05 pm
by Birdw
I'd love to see a tournament as well.
RE: Tournament
Posted: Mon Nov 20, 2017 12:21 pm
by PJL1973
A tournament lasting the whole war would last too long though. I suggest playing the 1939 scenario but finish at the Fall of France. Each player plays two games against the same opponent at the same time, one as Allies and one as Axis. The winner is whoever causes France to surrender in the quickest time.
RE: Tournament
Posted: Tue Dec 12, 2017 7:29 pm
by elveranomaslargo
Great idea the tournament. For me 1939 is "the scenario", the only complete one, not easy to substitute
RE: Tournament
Posted: Sat Dec 16, 2017 6:36 am
by GeneralFerraro
Honestly, I don't see a problem with a tournament lasting the whole war, which would imply games of two or three months perhaps. Can anybody tell what's the average number of turns to complete the 1939 scenario between two human players?
RE: Tournament
Posted: Sun Dec 17, 2017 8:06 am
by Taifun
I will also participate in a tournament. I`d prefer the 39 scenario
RE: Tournament
Posted: Sun Dec 17, 2017 11:49 am
by Birdw
I keep a spreadsheet of games I've played and a typical Storm over Europe scenario has taken 8-10 weeks. Sometimes when it is apparent who will win the games end earlier.
RE: Tournament
Posted: Sun Dec 17, 2017 3:13 pm
by GeneralFerraro
ORIGINAL: birde
I keep a spreadsheet of games I've played and a typical Storm over Europe scenario has taken 8-10 weeks. Sometimes when it is apparent who will win the games end earlier.
You are a very methodical person, haha! No, but that's great, however, how many turns a day were you playing?
RE: Tournament
Posted: Sun Dec 17, 2017 3:40 pm
by Birdw
Not so methodical just curious. I've been playing PBEM games for years and I only just started keeping track of them. I'm trying to stay above 50% wins but it is not easy with the level of competition!
RE: Tournament
Posted: Sun Dec 17, 2017 3:42 pm
by Birdw
I forgot to mention about 2 turns a day on average.
RE: Tournament
Posted: Mon Dec 18, 2017 3:11 pm
by GeneralFerraro
ORIGINAL: birde
I forgot to mention about 2 turns a day on average.
That's very interesting and useful information, thank you Birde. So perhaps for the 39' scenario, playing one turn a day, it would be about four months for a round. I don't see a problem with that, what's the hurry? Anyway, in order to get a tournament organized by Matrix/Slitherine, we need many forum participants to show interest, we should keep posting! [:D]
RE: Tournament
Posted: Mon Dec 18, 2017 4:18 pm
by GeneralJackDRipper
I'd be in!
RE: Tournament
Posted: Sun Jan 21, 2018 10:52 pm
by DerJager
I am good to go.
RE: Tournament
Posted: Mon Jan 22, 2018 12:26 pm
by LLv34Mika
I would prefer the storm over europe scenario too.
What I liked in other games (and our tennis club is the following system.
...........a
.........b...c
.......d...e...f
.....g...h...i...j
...k...l...m...n...o
p....q...r...s...t....u
That should be a pyramid in the case that the format does change my formation.
a can be challenged by b and c (only exception)
everyone else can only challenge everyone in the same row to the player right above.
So p can challenge k - o or l can challenge k and h, i and j.
A winning player must not be challenged for some time (two weeks?) and a losing player must not challenge for the same time. Just to prevent being gamey...
there are several other "rules" but before talking too much about that just let me know what you think about that system.
I can only say that I like it because as soon as the system balanced itself you always have players that are not too strong or too weak.
And inactive players move down in the ranking pretty fast (there are some simple rules for that) so the system stays clean (= active players on the top).
Any comments? Let me know...
cheers
Mika
RE: Tournament
Posted: Tue Jan 23, 2018 10:31 am
by KorutZelva
Let's build that pyramid... Everyone what's your win-loss record?
2-1 (Hey, every pyramid needs a floor!)
RE: Tournament
Posted: Tue Jan 23, 2018 2:00 pm
by LLv34Mika
can show a 0-1 on a good way to a 0-2
we really need a solid first floor!!!
btw, challenger should choose the side.
RE: Tournament
Posted: Wed Jan 24, 2018 1:59 am
by Leadwieght
I'd be happy to play in a tournament with Storm over Europe.
Ideally, I think every match between two players should be a mirror match, because I don't think the game is completely balanced between Axis and Allies.
To help shorten the tournament and decrease waiting time for matches after the first round, I'd suggest having a "checkpoint" in late 42 or early 43 in which a player can be declared the loser if he's fallen seriously behind in geographic gains, economy, and tech (working on how that would be calculated).
The pyramid scheme for match-ups looks interesting, but I don't fully understand it. Does it have a name? I'd look to research it on the web.
For the record, I think my win/loss ratio in PBEM is about 70/30.
I wouldn't mind a conventional, double-elimination tournament.
RE: Tournament
Posted: Wed Jan 24, 2018 7:56 am
by KorutZelva
That can be solved by bids.
Challenger takes allies or bids a number of delayed german production scripts (0 to 5, from earliest to latest) to get axis. Defender passes or bids a higher number of scripts and it goes back and forth until someone passes.
RE: Tournament
Posted: Wed Jan 24, 2018 1:47 pm
by LLv34Mika
Hi
I think mirror games are even longer and slow down the game but it's worth discussing it. My idea would be that the challenging side picks the side. That way you will see a more active community. A bidding system to give the weaker side (I'm weak on both sides so far) an advantage is also ok but makes the results harder to compare.
The system is called "ladder system" I think. I only know it in German but I found some pages in the internet. Just google ladder system or ladder system rules or ladder system pyramid. There are different versions but they all almost say the same. Some systems simply allow to challenge every player on your level of the pyramid and of the level above you. So no 6 can challenge 4 and 5 (same level) and 2 and 3 (level above).
And of course it is always ok to give up. You lose the British Island, can't delay the DAK and your Russians get overrun? No need to play until the very end. Of course this system needs gentlemenlike behavior so if you are in holiday and won't be able to send any turns for two or three weeks just inform your opponent and it is fine. But not sending a turn for three weeks without saying a word is not ok. And if someone has to stay in hostipal due to an accident or something I think the last thing to worry about is losing the place in the ladder system.
The question would be how to set up such a system? I can manage your bonds, stocks, options, investmentfunds etc but I have no idea how to set up a homepage
The other question is should winner/loser just switch places or should the winner take the place of the loser and everyone else moves down one place to fill the gap? I prefer the last system to keep inactive players motivated to crawl up the pyramid again.