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Bridge, Mud & Snow rules?

Posted: Mon Nov 20, 2017 3:05 pm
by AstroCat
As someone basically re-learning the game from scratch, should these be on or off? Thanks. (I played TOAWIII a zillion years ago)

RE: Bridge, Mud & Snow rules?

Posted: Mon Nov 20, 2017 3:35 pm
by Oberst_Klink
ORIGINAL: AstroCat

As someone basically re-learning the game from scratch, should these be on or off? Thanks. (I played TOAWIII a zillion years ago)
Keep them on; remember when roads were parallel to rivers and being treated as bridges? The new rule prevents blowing up whole highways along a river. Mud & Snow rule provides a more realistic way of the thawing period and well, the Russian mud effect ;)

Klink, Oberst

RE: Bridge, Mud & Snow rules?

Posted: Mon Nov 20, 2017 3:42 pm
by AstroCat
Thanks. Will do!

RE: Bridge, Mud & Snow rules?

Posted: Sun Nov 26, 2017 2:12 am
by Silvanski
ORIGINAL: Oberst_Klink
Mud & Snow rule provides a more realistic way of the thawing period and well, the Russian mud effect ;)

Klink, Oberst
I was pleased to see my map looking like a soggy blubbery mess. It can also simplify climate related events, less tinkering with supply reduction and/or negative shock during harsh weather