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Nuke Authoirisation

Posted: Tue Nov 21, 2017 5:54 pm
by alwaysdime
I want to fire my Air Staff Assistant for authorizing the release of nukes in an air strike. Seems to me like the AI should not have the authorization to do so. That order should come from me. Can this get looked at. Maybe add an option to "Allow Nukes" for the Air Staff Assistant.

RE: Nuke Authoirisation

Posted: Tue Nov 21, 2017 6:24 pm
by JiminyJickers
Judgement day has come, Air Staff Assistant aka Skynet has decided to release the nukes!

Definitely don't want the Assistant authorising nukes, haha.

RE: Nuke Authoirisation

Posted: Tue Nov 21, 2017 6:35 pm
by Curtis Lemay
Are you sure that Nukes weren't already authorized in the scenario?

RE: Nuke Authoirisation

Posted: Tue Nov 21, 2017 6:59 pm
by alwaysdime
The scenario is Fulda 55 2.0 and I am playing as Soviets. I restarted to check and "Our forces are not using nuclear weapons" is displayed in the situation Briefing. I had not enabled anything in Theater Options. Is it possible some event that I missed triggered it? Of course its possible but regardless I think the use of nukes should be totally up to the player and the AI should never plan or launch an attack. Maybe its just me.

RE: Nuke Authoirisation

Posted: Tue Nov 21, 2017 7:04 pm
by alwaysdime
On the positive side NATA has just 1 air unit left since their airports were what got nuked. At least it was an efficient attack by Skynet.

RE: Nuke Authoirisation

Posted: Tue Nov 21, 2017 7:45 pm
by Shadrach
Nukes yield more.
[8D]