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Traditional cursor

Posted: Thu Nov 23, 2017 11:37 am
by Redmarkus5
This mod replaces the 'hand and finger' cursor with traditional cursors:

- White for most things
- Red for unit move destinations

This doesn't seem to work when placed in the Graphic Override folder, so I placed mine in the main game install graphics/cursors folder.

When viewing the folders, the cursor images might not appear to have changed, but once you restart the game, you should have your new cursors.

RE: Traditional cursor

Posted: Thu Nov 23, 2017 11:42 am
by Redmarkus5
White cursor

Image

RE: Traditional cursor

Posted: Thu Nov 23, 2017 11:43 am
by Redmarkus5
Red cursor when unit move path is active

Image

RE: Traditional cursor

Posted: Thu Nov 23, 2017 12:08 pm
by Silvanski
Nice one. I retrieved the TOAWIII cursors from the ObsoleteCursors folder. That little finger in TOAWIV is too small

RE: Traditional cursor

Posted: Thu Nov 23, 2017 12:37 pm
by joey
These are much better. Thanks.

RE: Traditional cursor

Posted: Thu Nov 23, 2017 1:28 pm
by Redmarkus5
The obsolete ones look... well... obsolete, so I decided not to use them.

RE: Traditional cursor

Posted: Thu Nov 23, 2017 1:53 pm
by sPzAbt653
This doesn't seem to work when placed in the Graphic Override folder, so I placed mine in the main game install graphics/cursors folder.
Same here!

RE: Traditional cursor

Posted: Thu Nov 23, 2017 3:57 pm
by Redmarkus5
What's really strange is that when I accidentally deleted the files and re-started the game with no cursors in any of the folders, there were still OPART-style cursors in the game... That's after a full restart.

RE: Traditional cursor

Posted: Thu Nov 23, 2017 7:48 pm
by Silvanski
ORIGINAL: redmarkus4
The obsolete ones look... well... obsolete, so I decided not to use them.
I'm from the TOAWIII old guard, consider me a traditionalist[:D]

RE: Traditional cursor

Posted: Sun Nov 26, 2017 7:24 pm
by Rasputitsa
ORIGINAL: redmarkus4

The obsolete ones look... well... obsolete, so I decided not to use them.

Thanks, nice improvement. [:)]

RE: Traditional cursor

Posted: Thu Nov 30, 2017 6:11 am
by Rasputitsa
Made a slight change; in the game 'graphic/Cursors' folder, took a copy of the arrow file 'northeas.cur', renamed it as 'cursor1.cur' (overwriting the original), so now I get the mod white cursor image to search the map, but whenever the cursor touches something where an action is possible, like a stack to shuffle, a button that can be used, the cursor changes to the larger red arrow, as a prompt that an action is possible.

If there is nothing to be done, then the cursor stays standard white and this works in all game screens.

RE: Traditional cursor

Posted: Thu Nov 30, 2017 11:20 pm
by Netzmarder
thanks for your work!