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Gotterdammerung 1944-1945 - v4.35
Posted: Thu Nov 23, 2017 7:34 pm
by Silvanski
I made a few minor changes to Gotterdammerung 1944-1945
Unit proficiency, readiness, formation activation, eployment status, replacement rates
v4.35
for TOAW IV
RE: Gotterdammerung 1944-1945 - Update!!!
Posted: Thu Nov 23, 2017 10:21 pm
by Meyer1
Thanks man. So many scenarios, so little time...[:)]
Gotterdammerung 1944-1945 - v4.26
Posted: Thu Feb 01, 2018 1:30 am
by Silvanski
Bump... Updated v4.26
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Thu Feb 01, 2018 12:34 pm
by gwgardner
Silvanski, thanks for all the updates/uploads your making. I check almost every day for the latest.
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Thu Feb 01, 2018 8:43 pm
by Silvanski
ORIGINAL: gwgardner
Silvanski, thanks for all the updates/uploads your making.
You're welcome.
I'm gonna dig a bit deeper into the TOE of Gtd 1944-1945, cross referencing with some new sources.
There will be another update in a few months.
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Sun Apr 22, 2018 3:36 pm
by Silvanski
Updated to v4.35
New sce file in first post
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Sun Apr 22, 2018 10:48 pm
by Nicholas Bell
Thanks,Silvain! I look forward to trying in out soon and seeing what you did to make it better.
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Mon Apr 23, 2018 12:03 am
by Silvanski
Changed some formations' garrison deployment to 'static' but most of it is really 'under the hood' and some PO improvements.
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Tue May 15, 2018 11:57 am
by Rusty1961
How does one download a new scenario? I'm new to this.
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Tue May 15, 2018 12:12 pm
by larryfulkerson
ORIGINAL: Rusty1961
How does one download a new scenario? I'm new to this.
I put together a cut and paste thing to show the steps
involved. It's simple once you've done it once.

RE: Gotterdammerung 1944-1945 - v4.26
Posted: Fri May 18, 2018 10:37 pm
by Rusty1961
As you can see, there is no visible scenario folder for me to put your scenario in. Not sure why it didn't go in this folder.
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Fri May 18, 2018 11:01 pm
by larryfulkerson
ORIGINAL: Rusty1961
As you can see, there is no visible scenario folder for me to put your scenario in. Not sure why it didn't go in this folder.
You're looking in the program files directory chain when you should be looking in "My documents/my games/TOAWIV/scenarios."
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Mon May 21, 2018 3:52 pm
by Rusty1961
Thank you, Larry.
RE: Gotterdammerung 1944-1945 - v4.26
Posted: Fri May 25, 2018 2:08 pm
by Rusty1961
Great scenario! Thanks for it and the help downloading it.
RE: Gotterdammerung 1944-1945 - v4.35
Posted: Wed Apr 17, 2019 8:52 pm
by BigDuke66
Played this a long time ago under TOAWIII.
- Allied Air Power
Problem here was that Allied air units supported Russian ground attacks and Russian air units Allied ground attacks. Air power against Axis is already strong enough, no need to stack this antihistorical by combining Western Allies with the Russians. Now with the possibility to set ranges I suggest a houserule to prevent this, ranges should be lowered to prevent an air unit from covering the frontline on the opposite side.
- German Airfields
In North Germany especially around Hamburg it looks a bit thin. But there seem to have been many airfields in that part of Germany as the usual path of British Bomber Command was over the North Sea. At least in Stade(41,36) there was an AF from which German nightfighters operated.
- German Air unit availability
As the shortage in aviation fuel was maybe the biggest problem for the Luftwaffe it should be considered to lower the formation supply rating. That seems to be in general at 70% for German air units, maybe 50% would be better.
- Weather
I had tried an older version(4.23) today that had good Winter in Weather zone 2 but with the current version(4.35) weather in that area is just muddy. Seem not correct for the strong Winter of 1944/45. I wonder if that could be rule related with the new Mud & Snow rules.
- Rule Set
As they can now be set be the scenario designer it would be nice to do so, so to assure that the scenario works the way it should.
- Equipment for scenario past historical date
-- While it is a nice idea to add stuff for a longer run of the scenario it seems wrong to add senseless stuff like the Maus tank. Production plans were already dropped in 1944 and it did not come past 2 prototypes. Besides this it wasn't really combat capable with the lack in power to weight ratio it just crawled and with its weight it couldn't get past any bridge. Basically it was just a huge bunker at best.
-- The He-162 is one thing that should be added already earlier, afaik JG 1 had at least 15 He-162 on hand at the end of the war and was the only unit to receive them(maybe except I./EJG1 but that isn't clear). Earliest signs of the He-162 are with I./JG 1 who seems to have had or converted to it from 9th February 1945 on. A planned use of the He-162 with NSFK and the Flieger-HJ in JG 80 was canceled in January 1945.
-- The B-29 might be reasonable only after Japan has surrendered, surely not already in May 1945. Besides this does the air power of the Allies really needs a boost like this?
-- Seydlitz units never formed for combat as Stalin never agreed to this. Besides this, do the Russian really need more units?
RE: Gotterdammerung 1944-1945 - v4.35
Posted: Thu Apr 18, 2019 4:37 am
by cathar1244
Some design comments from memory.
The issue with Allied air units supporting Soviet attacks was a problem. Now, they should have their range clipped (if not done already); IIRC, not only did they not support Soviet attacks, there were instances of friendly fire against Soviet units.
Another problem was the German airborne (von der Heydte) unit. It was able to drop into the Allied rear and blow bridges etc. -- without the presence of hundreds of French and Belgian light infantry battalions that were performing a security role behind Allied lines. My knowledge of the French metropolitan OOB was very sketchy back then.
This was designed in the days before multiple objective tracks, and starting with the Ardennes Offensive made things messy because the Germans had both advancing and retreating phases in the scenario.
The weather was challenging to model because on 16 December 1944, it was still relatively mild in terms of temperature, but got very frosty afterward. I recall Thomas Kolley pointing out to me the photographs of the initial German advance in the Ardennes -- some or little snow. By comparison, the photos of the Allied counterattack often depict heavy snow. Not to mention the Ardennes/Eifel area seems to have its own weather at times.
If the old map looked a bit stitched together, that's because it was. The Eastern Front was the map from Thomas Kolley's "House of Cards" scenario, and I expanded it to the west so we could create a "Germany 1945" scenario at division level.
I should mention Thomas was a talented Dutch wargamer and very good person to work with. He has a lot of knowledge of the World War Two military forces. We also had some interesting "philosophical" discussions about things like place names. My hearty thanks go to Silvanski for keeping this scenario going.
Cheers
RE: Gotterdammerung 1944-1945 - v4.35
Posted: Thu Apr 18, 2019 11:56 pm
by Silvanski
There are still some issues which I intend to resolve, like setting the range for the RAF/USAAF and Red Airforce. It has always baffled me why they re so willing to supporting other nations, even I set them on army support.
I will schedule production of the Volksjager earlier.
The HJ HE-162 unit, Maus, B-29 and Seydlitz units are indeed speculative but so is the extended time frame.
The Luftwaffe has a permanent negative air shock after Bodenplatte, which incapacitates enough air units to simulate fuel shortage imo
RE: Gotterdammerung 1944-1945 - v4.35
Posted: Fri Apr 19, 2019 2:13 am
by larryfulkerson
There are still some issues which I intend to resolve, like setting the range for the RAF/USAAF and Red Airforce. It has always baffled me why they re so willing to supporting other nations, even I set them on army support.
In order to get the developers to even look at this bug we're going to need to have some evidence that it really is happening just that way. Some kind of proof.
Is anybody willing to do some sandbox tests to get the necessary screenshots, etc. to put together some kind of evidence that it's really going on?