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Stalingrad-Turning Point 1942 TOAW Redux
Posted: Fri Nov 24, 2017 12:40 am
by Silvanski
On request, Stalingrad-Turning Point 1942, my TOAW Redux version
Note that the map scale used is 2.5 Km/Hex while the designer states it is a nominal 400 m per hex
TOAW IV now allows a 0.5 Km/hex scale which should come close to the actual map used.
Movement however may be affected, so some testing needs to be done before I rescale this scenario.
I played this one PBEM and it runs quite fine. There is a PO for both sides.
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Fri Nov 24, 2017 1:45 am
by r6kunz
Thanks! Just downloaded it. I had previously downloaded Turning Point 1942 but had not really had a chance to look at it.
I am looking forward to Redux!
Cheers
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Fri Nov 24, 2017 7:28 am
by sPzAbt653
Ah yes, I remember playing this a bunch of times, nice work !
I saw that the original came with a couple counter sheets with custom icons and colors. The designer said he didn't like the NATO Icons !

RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Fri Nov 24, 2017 2:54 pm
by Templer_12
ORIGINAL: wodin
That's the sort of thing I'm after!
Me too!
This scenario is very nice, nice, nice.
However, I find companies without a unique designation? [&:]

RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Fri Nov 24, 2017 4:32 pm
by Oberst_Klink
Ach Templer...
One of them
Panzer.Rgt.24
1./I./Pz.Rgt.24
2./I./Pz.Rgt.24
5./II./Pz.Rgt.24
6./II./Pz.Rgt.24
9./III./Pz.Rgt.24
10./III./Pz.Rgt.24
4./I./Pz.Rgt.24
8./II./Pz.Rgt.24
12./III./Pz.Rgt.24
Klink, Oberst
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Fri Nov 24, 2017 5:38 pm
by IvanJoukov
This one really seems great, I'll wait for a tweaked and tested version but thanks for the job!
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Fri Nov 24, 2017 5:46 pm
by Oberst_Klink
ORIGINAL: IvanJoukov
This one really seems great, I'll wait for a tweaked and tested version but thanks for the job!
I am afraid I might pick up on this one first:
https://gefechtsstand.wordpress.com/201 ... v-project/
After 5 ears of idleness it seems right, no?
Klink, Oberst
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Fri Nov 24, 2017 8:30 pm
by Rosseau
This is starting to get like Rico with Tigers on the Hunt - tons of scenarios, just as we hoped!
Thanks
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Sun Nov 26, 2017 2:04 am
by Silvanski
ORIGINAL: Rosseau
This is starting to get like Rico with Tigers on the Hunt - tons of scenarios, just as we hoped!
Thanks
Yes, more to come , but after the holidays... I'll be working 6 days a week till Christmas[X(]
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Tue Dec 26, 2017 1:12 pm
by rjh1971
ORIGINAL: Oberst_Klink
Ach Templer...
One of them
Panzer.Rgt.24
1./I./Pz.Rgt.24
2./I./Pz.Rgt.24
5./II./Pz.Rgt.24
6./II./Pz.Rgt.24
9./III./Pz.Rgt.24
10./III./Pz.Rgt.24
4./I./Pz.Rgt.24
8./II./Pz.Rgt.24
12./III./Pz.Rgt.24
Klink, Oberst
What have you got to do with the txt file? Where do you place it to fix the non showing names?
Thanks
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Tue Dec 26, 2017 2:28 pm
by Oberst_Klink
ORIGINAL: rjh1971
ORIGINAL: Oberst_Klink
Ach Templer...
One of them
Panzer.Rgt.24
1./I./Pz.Rgt.24
2./I./Pz.Rgt.24
5./II./Pz.Rgt.24
6./II./Pz.Rgt.24
9./III./Pz.Rgt.24
10./III./Pz.Rgt.24
4./I./Pz.Rgt.24
8./II./Pz.Rgt.24
12./III./Pz.Rgt.24
Klink, Oberst
What have you got to do with the txt file? Where do you place it to fix the non showing names?
Thanks
Just the units present there. Which company it is, I really can't say... but, if one modifies/adjust the scenario, 1km/hex and 3hrs turns would be fine... kinda like transferring the JTS Panzer Campaigns to TOAW IV.
Klink, Oberst
RE: Stalingrad-Turning Point 1942 TOAW Redux
Posted: Sun Dec 31, 2017 7:38 pm
by wodin
Loving this!
Big thanks