The use of Air units,
Posted: Fri Nov 24, 2017 3:26 pm
Seems that the manual discourages the traditional use of air units as ineffective, IE, like taking an air unit and striking another unit. Mostly therefore I have just been assigning interdiction roles. For example, I am currently playing N Korea. I have found that assigning interdiction although easy to do, is not so satisfying in the gaming sense as using air units as strike forces.
Any thoughts, contrasts on the use of air units in this game to give more flavour?
Edit: I have mainly had the air units on combat support. The manual seems to convey that direct strike is not effective. But that does not explain the Falaise pocket.
Any thoughts, contrasts on the use of air units in this game to give more flavour?
Edit: I have mainly had the air units on combat support. The manual seems to convey that direct strike is not effective. But that does not explain the Falaise pocket.