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Operation Torch
Posted: Fri Nov 24, 2017 11:37 pm
by sPzAbt653
By accident, the release version of this scenario was not updated to handle the changed naval circumstances better, resulting in too high casualties to coastal fortress gun fire.
This version fixes that.
RE: Operation Torch
Posted: Fri Nov 24, 2017 11:54 pm
by Silvanski
ORIGINAL: sPzAbt653
By accident, the release version of this scenario was not updated to handle the changed naval circumstances better, resulting in too high casualties to coastal fortress gun fire.
What exactly needs to be changed to coastal batteries?
RE: Operation Torch
Posted: Sat Nov 25, 2017 12:41 am
by sPzAbt653
In the Editor > Deployment > Edit, at the bottom of the list is a Naval Attrition Divider. It is set to the default of ten. It needs to be reset to 100 [or more] to keep the Coast Batteries from getting too many shots at targets. It affects other naval stuff too, just like the Attrition Divider.
RE: Operation Torch
Posted: Sat Nov 25, 2017 2:02 am
by Silvanski
ORIGINAL: sPzAbt653
In the Editor > Deployment > Edit, at the bottom of the list is a Naval Attrition Divider. It is set to the default of ten. It needs to be reset to 100 [or more] to keep the Coast Batteries from getting too many shots at targets. It affects other naval stuff too, just like the Attrition Divider.
That's the numbers I needed to know. Thanks Steve.
RE: Operation Torch
Posted: Sat Nov 25, 2017 4:42 am
by sanderz
ORIGINAL: sPzAbt653
This version fixes that.
In the Editor > Deployment > Edit, at the bottom of the list is a Naval Attrition Divider. It is set to the default of ten. It needs to be reset to 100 [or more] to keep the Coast Batteries from getting too many shots at targets. It affects other naval stuff too, just like the Attrition Divider.
So every scenario should have a value of say "100"? What about any old scenario that we import and "save as" does that change the value to 100? If not do you know if the game be patched to do so?
Are you aware of any other values not updated by "save as" that have serious consequences to game play.
I'm assuming patches won't include scenario updates, do you know if so will matrix be setting up a scenario bank (like VR designs) so that scenarios can easily be found and updated - because if the only way is digging through lots of forum posts then that really is not good.
RE: Operation Torch
Posted: Sat Nov 25, 2017 5:19 am
by Tamas
The plan is that we will include scenario updates (hopefully new scenarios as well) in patches, yes.
We are also looking into how best to facilitate the uploading and downloading of scenarios, to make it as user friendly as possible. But please do use this forum for that in the meantime, we will give everyone a heads-up well in advance once we start implementing a new solution.
RE: Operation Torch
Posted: Sat Nov 25, 2017 7:23 am
by sPzAbt653
So every scenario should have a value of say "100"?
The Naval Attrition Divider is used just as the Attrition Divider. Players need not be concerned with either, they are parameters for the scenario designers. Importing pre-TOAW IV scenarios to TOAW IV and 'saving as' never changes scenario parameters, it updates to the IV game engine.
If you really want to know more about Attrition Dividers [and again, as a player you do not need to know], go here first, then see the paragraph below taken from the What's New:
tm.asp?m=3045873
Naval Attrition Divider: This is the same as the normal Attrition Divider, but applies to naval combat only. The normal Attrition Divider does not affect naval combat. A setting of 10 is neutral. A setting of 5 doubles shots. A setting of 20 halves shots, etc. Note that it also scales naval combat supply costs. See Appendix I.
RE: Operation Torch
Posted: Thu Oct 18, 2018 11:17 am
by clearlove
This scenario has a funny problem.Many alied ships has no weapon that their attack is 0.That's so terrible.