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Links to Quick Answers

Posted: Sat Nov 25, 2017 9:23 am
by sPzAbt653
Need a quick answer ? This post provides links to some short threads with a precise title and precise answer. This post will be updated with new links as they become available.
Below this initial post are some more quick answers. Please refrain from posting here so as to avoid clutter. If you have further questions please post in the linked thread. Thanks !

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Bridge, Mud & Snow rules?
tm.asp?m=4382533
tm.asp?m=4418543
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Can't move or attack into Dunes?
tm.asp?m=4382719
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Classic TOAW Graphics, how you can switch to:
https://www.matrixgames.com/forums/view ... s#p4748440
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Coloured dots, left side of unit
tm.asp?m=4379702
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Computer too fast ?
tm.asp?m=4477923
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Defender automatically retreats
tm.asp?m=4384808
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Hide Tool Tips
tm.asp?m=4383078
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How to see Units in a Stack
tm.asp?m=4382715
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Info Line Panel Font Size
https://www.matrixgames.com/forums/tm.asp?m=4789150
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Lines slowing down game..what are they?
tm.asp?m=4483303
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Mouse Pointer, change from the hand
tm.asp?m=4632404
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Movement Paths not visible
tm.asp?m=4405991
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Moving the Micro View Panel
tm.asp?m=4381475
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No Scenario Document ?
tm.asp?m=4393194
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No swords on map
tm.asp?m=4384033
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Only three scenarios?
tm.asp?m=4382844&mpage=1&key=�
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Ownership Flags
tm.asp?m=4385145
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River Defense
tm.asp?m=4387307
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Rounds with nothing to do
tm.asp?m=4381827
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Screen size/resolution
tm.asp?m=4416392
https://www.matrixgames.com/forums/view ... 7&t=405767
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See-thru windows
tm.asp?m=4391505
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Slow Rail Movement
tm.asp?m=4387646
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Solo Scenarios
tm.asp?m=4395408
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Speeding Up the Computer Turn
tm.asp?m=4559154
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Switch sides or choose sides
tm.asp?m=4573617&mpage=1&key=�
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Tactical Rounds Write-up for TOAW IV
tm.asp?m=4382154
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Can I run both TOAW III & IV ?
tm.asp?m=4385761
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Tutorial Docs
tm.asp?m=4383154
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Units that will not move
tm.asp?m=4382750&mpage=1&key=�
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Victory conditions
https://www.matrixgames.com/forums/tm.asp?m=4968521
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Which Version of TOAW do I have?
https://www.matrixgames.com/forums/tm.asp?m=4919411
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RE: Quick Answers

Posted: Sat Nov 25, 2017 9:37 am
by sPzAbt653
Three ways to see a Units' Range:
1. The Range for Ranged Units [that is, units that have a range, lol] can be seen in the screen shot below. This displays either when a unit is selected, or when a unit is moused over.

2. With a unit selected, hit 'U' to open the unit info, If the unit has a Range, you will see it there under the Strengths column on the right.

3. Select a Ranged Unit and then hover over enemy units, if the cursor turns into a 'Bombard' icon, then the target is within range.


New UI on left, Classic UI on right.

Image

RE: Quick Answers

Posted: Sat Nov 25, 2017 9:41 am
by sPzAbt653
Scenario Folder/Directory
If you want to switch between scenario folders (for example, WWI or WWII), don't use the Default Directory button [highlighted in Red below]. Click directly on the Folder that you want to change to [Select Folder, eh?]. If you want TOAW to always open to a folder other than Tutorials, then use the Default Directory button.

Image

RE: Quick Answers

Posted: Sat Dec 02, 2017 12:24 pm
by sPzAbt653
Dialogue/Window Opacity Settings

Image

RE: Quick Answers

Posted: Sun Dec 03, 2017 10:13 am
by jjdenver
great thread - ty

RE: Quick Answers

Posted: Wed Dec 06, 2017 6:11 am
by Daniele
It's a great thread. I made it a sticky.

Cheers,
Daniele

RE: Quick Answers

Posted: Mon Jan 01, 2018 6:24 am
by Asterix_von_TWC
Quick question! Are there any plans to release this beauty on steam?

RE: Quick Answers

Posted: Mon Jan 01, 2018 11:06 am
by Lobster
ORIGINAL: Asterix_von_TWC

Quick question! Are there any plans to release this beauty on steam?

Most current answer is 'Not at this time'.

RE: Quick Answers

Posted: Wed Jan 17, 2018 8:50 am
by siRkid
How do you control which units advance after combat?

RE: Quick Answers

Posted: Wed Jan 17, 2018 8:13 pm
by Cabido
ORIGINAL: siRkid

How do you control which units advance after combat?

If you set the unit to limited attack, it won't advance. With a full attack, the unit will advance, if it didn't break off the attack earlier.

RE: Quick Answers

Posted: Sun Sep 15, 2019 3:42 pm
by foxkiwi
Why can't I change Objective 1?

RE: Quick Answers

Posted: Sun Sep 15, 2019 4:41 pm
by sPzAbt653
Obj. 1 Track 1 has other functions, so it would mess up stuff if you change it. So it's locked [:)]

RE: Quick Answers

Posted: Thu Apr 15, 2021 7:57 am
by Artaud
I played the original version of this game back in the day. I bought version III some time ago but have not played it very much.

Does this version IV include a random battle generator? That's a feature I always hoped would be included. Building scenarios manually is very tedious.

RE: Quick Answers

Posted: Thu Apr 15, 2021 12:24 pm
by Curtis Lemay
ORIGINAL: Artaud

Does this version IV include a random battle generator? That's a feature I always hoped would be included. Building scenarios manually is very tedious.

No.

Re: Quick Answers

Posted: Tue Apr 04, 2023 7:54 pm
by kutaycosar
is there any air supply system like in gary grigsbys war in the east?

Re: Quick Answers

Posted: Fri Apr 07, 2023 4:39 pm
by Hellen_slith
Its been a long time since I played, but as I recall the supply routes are all traced through land hexes. I forget the details. The manual is online I think. I don't know how the Grigsby game works.

Re: Quick Answers

Posted: Fri Apr 07, 2023 5:55 pm
by cathar1244
kutaycosar wrote: Tue Apr 04, 2023 7:54 pm is there any air supply system like in gary grigsbys war in the east?
Manual sez,
Any unused Rail, Air, or Sea Transport Capacity also contributes to resupply efforts. This results in a boost to the Formation’s capacity to distribute supplies.
Cheers

Re: Quick Answers

Posted: Wed Apr 12, 2023 4:15 pm
by kutaycosar
cathar1244 wrote: Fri Apr 07, 2023 5:55 pm
kutaycosar wrote: Tue Apr 04, 2023 7:54 pm is there any air supply system like in gary grigsbys war in the east?
Manual sez,
Any unused Rail, Air, or Sea Transport Capacity also contributes to resupply efforts. This results in a boost to the Formation’s capacity to distribute supplies.
Cheers
thank you. i did some test in various scenarios by flying my troops with or without their hq's in enemy territories however supply increase for unit were never more than %1 per turn no matter how many air transport assets or power i have. i need a further explanation on it if its possible, kind a obsessed with this :?

Re: RE: Quick Answers

Posted: Thu Apr 13, 2023 3:08 am
by Jeremy Mac Donald
Cabido wrote: Wed Jan 17, 2018 8:13 pm
ORIGINAL: siRkid

How do you control which units advance after combat?

If you set the unit to limited attack, it won't advance. With a full attack, the unit will advance, if it didn't break off the attack earlier.
This is not true. There might be some correlation between the loss settings and whether a unit advances but units on minimize losses and limit losses do advance at least some of the time. In fact I almost never use ignore losses when launching attacks, preferring limit losses, and while my units often don't advance they often do as well.

Re: RE: Quick Answers

Posted: Thu Apr 13, 2023 3:21 am
by Curtis Lemay
Jeremy Mac Donald wrote: Thu Apr 13, 2023 3:08 am
Cabido wrote: Wed Jan 17, 2018 8:13 pm
ORIGINAL: siRkid

How do you control which units advance after combat?

If you set the unit to limited attack, it won't advance. With a full attack, the unit will advance, if it didn't break off the attack earlier.
This is not true. There might be some correlation between the loss settings and whether a unit advances but units on minimize losses and limit losses do advance at least some of the time. In fact I almost never use ignore losses when launching attacks, preferring limit losses, and while my units often don't advance they often do as well.
Look more carefully, Jeremy: "Limited Attack". Not "Limit Losses".