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Negative Replacements?

Posted: Thu Nov 30, 2017 7:30 pm
by Dr. Foo
Can I use a negative multiplier, say -0.1?
Event Replacement Multiplier Effects
If a major belligerent enters the fray during a
Scenario, you should probably use the Event Engine
to increase the gaining Force’s Replacements at the
point of entry.

RE: Negative Replacements?

Posted: Thu Nov 30, 2017 7:57 pm
by DanNeely
If it's a multiplier a negative value would turn the total replacement rate negative. I don't think that's possible. What you can do to reduce it is to use a multiplier of less than 1 (less than 100%????), eg a multiplier of 0.5 would half the replacement rate.

RE: Negative Replacements?

Posted: Thu Nov 30, 2017 9:02 pm
by Dr. Foo
ORIGINAL: DanNeely

If it's a multiplier a negative value would turn the total replacement rate negative. I don't think that's possible. What you can do to reduce it is to use a multiplier of less than 1 (less than 100%????), eg a multiplier of 0.5 would half the replacement rate.

Thank you! That's exactly what I wanted to know. Sorry, I worded my question wrong but you got what I was asking.